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FKR: How Fewer Rules Can Make D&D Better
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<blockquote data-quote="DEFCON 1" data-source="post: 9025137" data-attributes="member: 7006"><p>The only issue with Diplomacy is that too often people step up to play without really understanding on a fundamental level what the game is about, and what "stabs" are meant to do. And it also doesn't help the situation that a normal game is 8-12 hours long.</p><p></p><p>There are plenty of games where people get "stabbed"-- any of the Werewolf / Assassin / Secret Hitler / Coup type games are all about that-- pretending to be one thing although actually another, all in an effort to win. But when one of those games only lasts for 30 minutes... then the truth is revealed, the betrayer wins or doesn't win, and then you immediately play again and wipe the results of that previous game away... each player usually comes to grips with the state of gameplay and accepts it for what it is.</p><p></p><p>But because Diplomacy takes so fricking long, and you don't tend to play that game that often... the bad taste in a person's mouth WHEN they've been stabbed stays with them for a long, long, loooooooooonnnnng time. And the odds of getting that person back to the table to try and "cleanse" their palate over the last game is pretty goddamn long. It ends up being that only the most masochistic of us are able to accept being kicked in the groin over a massive Diplomacy stab, lose horribly, and then turn around and say "Thank you sir, may I have another?" And then set up and play the next 10-hour Diplomacy game whenever it happens to be some time in the future.</p><p></p><p>I personally LOVE Diplomacy, even knowing full well I'm going to have my heart broken usually 6 out of every 7 games. Because the <em>journey</em> to get that broken heart is just so damn cool. It ain't for everyone... but for those for whom it is, the game is amazing.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9025137, member: 7006"] The only issue with Diplomacy is that too often people step up to play without really understanding on a fundamental level what the game is about, and what "stabs" are meant to do. And it also doesn't help the situation that a normal game is 8-12 hours long. There are plenty of games where people get "stabbed"-- any of the Werewolf / Assassin / Secret Hitler / Coup type games are all about that-- pretending to be one thing although actually another, all in an effort to win. But when one of those games only lasts for 30 minutes... then the truth is revealed, the betrayer wins or doesn't win, and then you immediately play again and wipe the results of that previous game away... each player usually comes to grips with the state of gameplay and accepts it for what it is. But because Diplomacy takes so fricking long, and you don't tend to play that game that often... the bad taste in a person's mouth WHEN they've been stabbed stays with them for a long, long, loooooooooonnnnng time. And the odds of getting that person back to the table to try and "cleanse" their palate over the last game is pretty goddamn long. It ends up being that only the most masochistic of us are able to accept being kicked in the groin over a massive Diplomacy stab, lose horribly, and then turn around and say "Thank you sir, may I have another?" And then set up and play the next 10-hour Diplomacy game whenever it happens to be some time in the future. I personally LOVE Diplomacy, even knowing full well I'm going to have my heart broken usually 6 out of every 7 games. Because the [I]journey[/I] to get that broken heart is just so damn cool. It ain't for everyone... but for those for whom it is, the game is amazing. [/QUOTE]
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