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FKR: How Fewer Rules Can Make D&D Better
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<blockquote data-quote="Oofta" data-source="post: 9025450" data-attributes="member: 6801845"><p>As I stated above, I've tried a few very-low-rules games and they're okay but it's not something I want longer term. But then I was thinking it over and realized that's not quite right either, at least not for me. I would have no idea how to run D&D-style-adjacent combat in an FKR game. It seems like it would devolve into "I swing my sword and chop your head off" followed by "I shield it" and then "You can't keep doing that, there has to be a limit!"</p><p></p><p>On the other hand, I don't really want a game that tells me how to do social or exploration parts of the game. I want social encounters to be a bit of a mystery as a player because I want NPCs and their organizations the options to have secrets and private agendas of their own. If I have some sort of social encounter point system, as a player I'll be thinking about gaming the system than treating the NPCs as people. I want a <em>few</em> rules here and there to help decide uncertainty. After all dice get lonely if they don't get rolled often enough which makes them grumpy. Nobody likes the results of grumpy dice. Exploration is much the same but in a different way, it's so varied and open to the imagination that as a DM I don't want to be constrained by a set of rules. I can use the structure we have.</p><p></p><p>Even in combat I'm perfectly okay with people doing things that are not strictly combat because if there's a chandelier, much like Chekov's gun it really should be used at some point. So combat has a bit of openness, social and exploration are a lot closer to FKR and I can throw in a bit of rules here and there for an added bit of spice. </p><p></p><p>Does social and exploration tiers occasionally calling for a skill check mean it doesn't qualify for FKR? If I'm using the DMG as an example, I can ask for rolls for pretty much everything or just go by descriptions. But it's <em>still</em> always going to be a game of make-believe with the DM interacting with the players. In any case, I'm not sure I care much but one of the aspects of D&D I enjoy is the mix. Fairly, but not completely, rules restrained combat system. A fairly, but not necessarily completely unrestrained depending on group preference, open social and exploration systems.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9025450, member: 6801845"] As I stated above, I've tried a few very-low-rules games and they're okay but it's not something I want longer term. But then I was thinking it over and realized that's not quite right either, at least not for me. I would have no idea how to run D&D-style-adjacent combat in an FKR game. It seems like it would devolve into "I swing my sword and chop your head off" followed by "I shield it" and then "You can't keep doing that, there has to be a limit!" On the other hand, I don't really want a game that tells me how to do social or exploration parts of the game. I want social encounters to be a bit of a mystery as a player because I want NPCs and their organizations the options to have secrets and private agendas of their own. If I have some sort of social encounter point system, as a player I'll be thinking about gaming the system than treating the NPCs as people. I want a [I]few[/I] rules here and there to help decide uncertainty. After all dice get lonely if they don't get rolled often enough which makes them grumpy. Nobody likes the results of grumpy dice. Exploration is much the same but in a different way, it's so varied and open to the imagination that as a DM I don't want to be constrained by a set of rules. I can use the structure we have. Even in combat I'm perfectly okay with people doing things that are not strictly combat because if there's a chandelier, much like Chekov's gun it really should be used at some point. So combat has a bit of openness, social and exploration are a lot closer to FKR and I can throw in a bit of rules here and there for an added bit of spice. Does social and exploration tiers occasionally calling for a skill check mean it doesn't qualify for FKR? If I'm using the DMG as an example, I can ask for rolls for pretty much everything or just go by descriptions. But it's [I]still[/I] always going to be a game of make-believe with the DM interacting with the players. In any case, I'm not sure I care much but one of the aspects of D&D I enjoy is the mix. Fairly, but not completely, rules restrained combat system. A fairly, but not necessarily completely unrestrained depending on group preference, open social and exploration systems. [/QUOTE]
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