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FKR: How Fewer Rules Can Make D&D Better
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<blockquote data-quote="DEFCON 1" data-source="post: 9025528" data-attributes="member: 7006"><p>That's always our hope. More often than not though we don't get there because to get there usually at least 3 of the other players have to have been eliminated and at that point we don't want them twiddling their thumbs or going home while the rest of us try and wrap up. So yeah, we will often go with the 'first alliance to 18 centers combined' approach if necessary.</p><p></p><p>That being said... a whole bunch of us in my gaming circle have really gotten into Twilight Imperium, which is another 8 -10 hour game. So our tolerance for all-day board game affairs has gone up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Although at least in TI4 nobody ever really gets eliminated from the game entirely (it's possible, but not easy to do) so we all stick around for the full game until someone gains victory. And that's easier to swallow.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9025528, member: 7006"] That's always our hope. More often than not though we don't get there because to get there usually at least 3 of the other players have to have been eliminated and at that point we don't want them twiddling their thumbs or going home while the rest of us try and wrap up. So yeah, we will often go with the 'first alliance to 18 centers combined' approach if necessary. That being said... a whole bunch of us in my gaming circle have really gotten into Twilight Imperium, which is another 8 -10 hour game. So our tolerance for all-day board game affairs has gone up. ;) Although at least in TI4 nobody ever really gets eliminated from the game entirely (it's possible, but not easy to do) so we all stick around for the full game until someone gains victory. And that's easier to swallow. [/QUOTE]
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