Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
FKR: How Fewer Rules Can Make D&D Better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="deganawida" data-source="post: 9025540" data-attributes="member: 67836"><p>I guess FKR is kind of my default? I’ve mentioned a little bit about my introductions to D&D, but didn’t really go into them.</p><p></p><p>My first exposure was on a trip back from Centrifuge. One guy acting as DM, three of us as players. We had basic classes (I was a thief), and there were no dice involved.</p><p></p><p>Second exposure, though I was already playing TMNT at the time, was a series of campaigns run by a friend of mine and I was the only player. Was in junior high, and it was done over the phone. Again, no dice involved.</p><p></p><p>In both cases, decisions were made by the DM based upon my own problem solving, creativity, and knowledge of the world and physics, biology, and psychology. They were a blast, and were very fundamental to my approach to RPGs. Whenever I run a game for my group or my family, we make the characters, and then only as many die rolls as possible. I typically have the players describe to me what they’re doing (there’s no “I attack”), and then I may make have a quick attack roll or I may skip it if they have a really good description of what they’re doing and I think it’s reasonable based on how I described the opponent’s last position or action. </p><p></p><p>Games I run tend to be pretty fast as a result, and the players get really invested in it, giving more and more detailed descriptions of what they do and say. </p><p></p><p>So, all that is to say, I’m glad I’m not (just) weird, and there are other people who do similar stuff.</p></blockquote><p></p>
[QUOTE="deganawida, post: 9025540, member: 67836"] I guess FKR is kind of my default? I’ve mentioned a little bit about my introductions to D&D, but didn’t really go into them. My first exposure was on a trip back from Centrifuge. One guy acting as DM, three of us as players. We had basic classes (I was a thief), and there were no dice involved. Second exposure, though I was already playing TMNT at the time, was a series of campaigns run by a friend of mine and I was the only player. Was in junior high, and it was done over the phone. Again, no dice involved. In both cases, decisions were made by the DM based upon my own problem solving, creativity, and knowledge of the world and physics, biology, and psychology. They were a blast, and were very fundamental to my approach to RPGs. Whenever I run a game for my group or my family, we make the characters, and then only as many die rolls as possible. I typically have the players describe to me what they’re doing (there’s no “I attack”), and then I may make have a quick attack roll or I may skip it if they have a really good description of what they’re doing and I think it’s reasonable based on how I described the opponent’s last position or action. Games I run tend to be pretty fast as a result, and the players get really invested in it, giving more and more detailed descriptions of what they do and say. So, all that is to say, I’m glad I’m not (just) weird, and there are other people who do similar stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
FKR: How Fewer Rules Can Make D&D Better
Top