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FKR: How Fewer Rules Can Make D&D Better
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<blockquote data-quote="Voadam" data-source="post: 9027059" data-attributes="member: 2209"><p>What?</p><p></p><p>5e has some hard mechanics, but there are a ton of DM options in a lot of core book rules areas instead of hard mechanics. 5e is huge on DMs running the game how they want. How to run any skill usage for example is up to the DM, not prescribed by rules for the game.</p><p></p><p>Combat has the most hard mechanics in 5e, but even there what effect flanking has is up to a DM call, how to handle diagonal lines on a grid is up to the DM with different options, whether to use a grid, etc.</p><p></p><p>5e is explicitly open to DMs running many things different ways with different mechanics, not just rule zero, or providing a default with some alternative options, but simply providing options with no default.</p><p></p><p>Rulings not rules was the slogan for this edition and it allows big tent D&D with a lot of different DM play styles.</p><p></p><p>3e style roll for skill success with DCs is an option in the DMG.</p><p></p><p>OSR style player skill with no rolls DM adjudication is an explicit 5e option in the DMG.</p><p></p><p>Neither is privileged as a default for 5e.</p><p></p><p>By design 5e games vary wildly from table to table.</p><p></p><p>5e is designed to allow more divergent play experiences and rules applications than most editions of D&D even though it has a few hard mechanics in some places because it does not have a lot of hard mechanics in a lot of game areas.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9027059, member: 2209"] What? 5e has some hard mechanics, but there are a ton of DM options in a lot of core book rules areas instead of hard mechanics. 5e is huge on DMs running the game how they want. How to run any skill usage for example is up to the DM, not prescribed by rules for the game. Combat has the most hard mechanics in 5e, but even there what effect flanking has is up to a DM call, how to handle diagonal lines on a grid is up to the DM with different options, whether to use a grid, etc. 5e is explicitly open to DMs running many things different ways with different mechanics, not just rule zero, or providing a default with some alternative options, but simply providing options with no default. Rulings not rules was the slogan for this edition and it allows big tent D&D with a lot of different DM play styles. 3e style roll for skill success with DCs is an option in the DMG. OSR style player skill with no rolls DM adjudication is an explicit 5e option in the DMG. Neither is privileged as a default for 5e. By design 5e games vary wildly from table to table. 5e is designed to allow more divergent play experiences and rules applications than most editions of D&D even though it has a few hard mechanics in some places because it does not have a lot of hard mechanics in a lot of game areas. [/QUOTE]
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