Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
FKR: How Fewer Rules Can Make D&D Better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9031015" data-attributes="member: 71699"><p>Less a premise and more a question. If I thought that simulation depended on structured referents and relationships (i.e. models), and I believed that those were not internalizable, then it would seem I should not think that FKR can achieve simulation. Going from the other direction, if I think that FKR can achieve simulation, and I think that simulation depends on models, then it would seem that I ought to think models can be internalized.</p><p></p><p>Another way might be to put it in terms of the analytic/synthetic division. If simulation is synthetic, then it would seem that it should depend on knowledge of worldly things. (As an aside, it seems to me that the narrativist/simulationist distinction might be drawn along the lines of the anaylytic/synthetic. I feel it's possible to grasp narrativism as postmodernist - no myth, the conversation is the content.)</p><p></p><p>I don't rule out other explanatory frameworks of course, although I am disinterested in those that land at any form of dualistic inscrutability.</p><p></p><p></p><p>Some might call that genre emulation rather than simulation, but I still think it's a good point. I might put it more that - what are the proper referents for simulation, and what counts as sufficiently well simulated?</p><p></p><p></p><p>+100</p><p></p><p></p><p>I'd articulate that further as selecting its reference domains or agreeing on which models are to be drawn upon. For example, I will not draw upon some sketched out model of a world of superheroes to play simulationist FKR in my gritty world of bronze age city states. (Unless of course, my FKR is to be about bronze age superheroes!)</p></blockquote><p></p>
[QUOTE="clearstream, post: 9031015, member: 71699"] Less a premise and more a question. If I thought that simulation depended on structured referents and relationships (i.e. models), and I believed that those were not internalizable, then it would seem I should not think that FKR can achieve simulation. Going from the other direction, if I think that FKR can achieve simulation, and I think that simulation depends on models, then it would seem that I ought to think models can be internalized. Another way might be to put it in terms of the analytic/synthetic division. If simulation is synthetic, then it would seem that it should depend on knowledge of worldly things. (As an aside, it seems to me that the narrativist/simulationist distinction might be drawn along the lines of the anaylytic/synthetic. I feel it's possible to grasp narrativism as postmodernist - no myth, the conversation is the content.) I don't rule out other explanatory frameworks of course, although I am disinterested in those that land at any form of dualistic inscrutability. Some might call that genre emulation rather than simulation, but I still think it's a good point. I might put it more that - what are the proper referents for simulation, and what counts as sufficiently well simulated? +100 I'd articulate that further as selecting its reference domains or agreeing on which models are to be drawn upon. For example, I will not draw upon some sketched out model of a world of superheroes to play simulationist FKR in my gritty world of bronze age city states. (Unless of course, my FKR is to be about bronze age superheroes!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
FKR: How Fewer Rules Can Make D&D Better
Top