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FKR: How Fewer Rules Can Make D&D Better
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9033958" data-attributes="member: 7023840"><p>I'm not terribly bothered by people who engage in good-faith to understand it, and find that it's not for them. Not everything is for everyone, all the time. Heck, as I outlined in the OP, I really have enjoyed running FKR games, but I run and play other games as well- and those other games are better suited to do some things than FKR.</p><p></p><p>But it does bug me a little when people feel the need to keep saying that it doesn't work. After a while, you get tired of all the posts that say, "Yes yes yes ... I know that you keep saying that FKR is fun in practice, but allow me to explain to you why your games can't work in theory." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9033958, member: 7023840"] I'm not terribly bothered by people who engage in good-faith to understand it, and find that it's not for them. Not everything is for everyone, all the time. Heck, as I outlined in the OP, I really have enjoyed running FKR games, but I run and play other games as well- and those other games are better suited to do some things than FKR. But it does bug me a little when people feel the need to keep saying that it doesn't work. After a while, you get tired of all the posts that say, "Yes yes yes ... I know that you keep saying that FKR is fun in practice, but allow me to explain to you why your games can't work in theory." ;) [/QUOTE]
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FKR: How Fewer Rules Can Make D&D Better
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