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FKR: How Fewer Rules Can Make D&D Better
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<blockquote data-quote="jmartkdr2" data-source="post: 9034732" data-attributes="member: 7017304"><p>My only addendum to that is the unwritten rules do the same thing. They supersede when needed to keep the whole thing going. Or in the case of FKR, the referee does the job of the rules, by being the final authority on both the unwritten rules and the Fiction itself. </p><p></p><p>Which does lead to "What does establish the Fiction?" as the next question. </p><p></p><p>I don't have a good, articulate answer offhand. I agree it's not done by the Rules per se, and not just "the Table" (as in the people at the table) - it precedes both and the Rules (written or otherwise) proceed from the Fiction (except in weird cases of generic rules, which usually need to be customized once the Fiction is established).</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9034732, member: 7017304"] My only addendum to that is the unwritten rules do the same thing. They supersede when needed to keep the whole thing going. Or in the case of FKR, the referee does the job of the rules, by being the final authority on both the unwritten rules and the Fiction itself. Which does lead to "What does establish the Fiction?" as the next question. I don't have a good, articulate answer offhand. I agree it's not done by the Rules per se, and not just "the Table" (as in the people at the table) - it precedes both and the Rules (written or otherwise) proceed from the Fiction (except in weird cases of generic rules, which usually need to be customized once the Fiction is established). [/QUOTE]
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