Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
FKR: How Fewer Rules Can Make D&D Better
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9085268" data-attributes="member: 71699"><p>It took a while to really get started untangling the threads, but here is a further step in the direction I am thinking. First some groundwork</p><ol> <li data-xf-list-type="ol">As we know, GDS through to GNS identified three purposes of play. Gamist, Dramatist/Narrativist*, and Simulationist. Uniquely, GNS claims these purposes conflict. Intriguingly, GNS has another category of play - Zilchplay, or play without a creative purpose - which potentially applies to the vast majority of actual roleplayers. (*I'm aware that these aren't quite the same thing.)</li> <li data-xf-list-type="ol">GEN took a different approach: positing a bottom tier of mechanics and techiques scaffolding a top tier of intent, style of play and limitations, in all combinations.</li> <li data-xf-list-type="ol">You identified a fourfold, expressed in pairs. Score|Achievement, Groundedness|Simulation, Conceit|Emulation, and Values|Issues.</li> <li data-xf-list-type="ol">A quite influential blogpost categorised play into six cultures. Classic. Trad. Nordic Larp. Story Games. OSR. Neo-trad.</li> <li data-xf-list-type="ol">A few elements have been claimed more or less by all sides. Exploration. Immersion. Story (whether in the telling or the creating.) To the extent that TTRPGs are games, one can feasibly add Game.</li> <li data-xf-list-type="ol">I've observed other purposes. Such as the Construction|Perfection that I advocated should be added to your fourfold.</li> </ol><p>Recently, I have been influenced by an essay by Eero Tuovinen about simulationism. He says that</p><p></p><p>Tuovinen also writes that</p><p></p><p>In a recent exchange, a poster here on Enworld characterised simulationism in the following ways - setting tourism, touring, leisurely, breezy free play.</p><p></p><p>I think the utility of GNS is that it offers purchase on an otherwise impossibly diverse and nuanced subject. If your fourfold was more widely shared, it would serve equally well. Speaking in terms of norms, I can see at least a fivefold at this point (this is where immersionism comes in.)</p><ol> <li data-xf-list-type="ol"><strong>Gamism</strong>, nearest your S|A and Classic, OSR wants in, too</li> <li data-xf-list-type="ol"><strong>Dramatism</strong>, nearest your V|I and Story Games, and from its own unique angle Nordic Larp.</li> <li data-xf-list-type="ol"><strong>Simulationism </strong>(per Tuovinen) nearest elements of your G|S and C|E.</li> <li data-xf-list-type="ol">Immersionism, which I will now label "<strong>Tourism</strong>", nearest other elements of your G|S and C|E.</li> <li data-xf-list-type="ol"><strong>Storytelling</strong>, nearest Trad and Neo-Trad</li> </ol><p>Additionally, there's some reason to believe that certain mechanics and techniques best serve some purposes or intents and styles of play, in part through how they limit it. Various positions are taken on agency and authorship, sanctity and interest; sometimes unhelpfully conflated with purposes.</p><p></p><p>So! To put it provocatively, <strong>1.</strong> is where we started, and <strong>4.</strong> and <strong>5.</strong> are what the vast majority of actual RPG play has been to date. Zilchplay. Exploring worlds and stories. Dramatism has been busily breaking things and making discoveries that benefit everyone. Simulationism has been hiding its light under a bushel. And notice that everyone is still going to want a slice of exploration, immersion, story, and game... they can't easily do without those things.</p><p></p><p>Using this fivefold for purchase, I've observed satisfying play in all of the following cases</p><ul> <li data-xf-list-type="ul"><strong>Purism</strong> - drive one so hard that there isn't space for the others.</li> <li data-xf-list-type="ul"><strong>Diversity over time </strong>- move between purposes as fits your exploration.</li> <li data-xf-list-type="ul"><strong>Hybridisation </strong>- reconstruct your play around your purposes</li> <li data-xf-list-type="ul"><strong>Casual tolerance </strong>- make space for each participant to focus on purposes that satisfy them</li> <li data-xf-list-type="ul"><strong>Differential emphasis </strong>- some purposes are muted, such as my C|P, while others are emphasised</li> </ul><p>So that's immersionism relabelled now as "tourism". I'd like to close on this from Tuovinen</p></blockquote><p></p>
[QUOTE="clearstream, post: 9085268, member: 71699"] It took a while to really get started untangling the threads, but here is a further step in the direction I am thinking. First some groundwork [LIST=1] [*]As we know, GDS through to GNS identified three purposes of play. Gamist, Dramatist/Narrativist*, and Simulationist. Uniquely, GNS claims these purposes conflict. Intriguingly, GNS has another category of play - Zilchplay, or play without a creative purpose - which potentially applies to the vast majority of actual roleplayers. (*I'm aware that these aren't quite the same thing.) [*]GEN took a different approach: positing a bottom tier of mechanics and techiques scaffolding a top tier of intent, style of play and limitations, in all combinations. [*]You identified a fourfold, expressed in pairs. Score|Achievement, Groundedness|Simulation, Conceit|Emulation, and Values|Issues. [*]A quite influential blogpost categorised play into six cultures. Classic. Trad. Nordic Larp. Story Games. OSR. Neo-trad. [*]A few elements have been claimed more or less by all sides. Exploration. Immersion. Story (whether in the telling or the creating.) To the extent that TTRPGs are games, one can feasibly add Game. [*]I've observed other purposes. Such as the Construction|Perfection that I advocated should be added to your fourfold. [/LIST] Recently, I have been influenced by an essay by Eero Tuovinen about simulationism. He says that Tuovinen also writes that In a recent exchange, a poster here on Enworld characterised simulationism in the following ways - setting tourism, touring, leisurely, breezy free play. I think the utility of GNS is that it offers purchase on an otherwise impossibly diverse and nuanced subject. If your fourfold was more widely shared, it would serve equally well. Speaking in terms of norms, I can see at least a fivefold at this point (this is where immersionism comes in.) [LIST=1] [*][B]Gamism[/B], nearest your S|A and Classic, OSR wants in, too [*][B]Dramatism[/B], nearest your V|I and Story Games, and from its own unique angle Nordic Larp. [*][B]Simulationism [/B](per Tuovinen) nearest elements of your G|S and C|E. [*]Immersionism, which I will now label "[B]Tourism[/B]", nearest other elements of your G|S and C|E. [*][B]Storytelling[/B], nearest Trad and Neo-Trad [/LIST] Additionally, there's some reason to believe that certain mechanics and techniques best serve some purposes or intents and styles of play, in part through how they limit it. Various positions are taken on agency and authorship, sanctity and interest; sometimes unhelpfully conflated with purposes. So! To put it provocatively, [B]1.[/B] is where we started, and [B]4.[/B] and [B]5.[/B] are what the vast majority of actual RPG play has been to date. Zilchplay. Exploring worlds and stories. Dramatism has been busily breaking things and making discoveries that benefit everyone. Simulationism has been hiding its light under a bushel. And notice that everyone is still going to want a slice of exploration, immersion, story, and game... they can't easily do without those things. Using this fivefold for purchase, I've observed satisfying play in all of the following cases [LIST] [*][B]Purism[/B] - drive one so hard that there isn't space for the others. [*][B]Diversity over time [/B]- move between purposes as fits your exploration. [*][B]Hybridisation [/B]- reconstruct your play around your purposes [*][B]Casual tolerance [/B]- make space for each participant to focus on purposes that satisfy them [*][B]Differential emphasis [/B]- some purposes are muted, such as my C|P, while others are emphasised [/LIST] So that's immersionism relabelled now as "tourism". I'd like to close on this from Tuovinen [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
FKR: How Fewer Rules Can Make D&D Better
Top