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Flèche: Charge Attack For Light Fighters
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<blockquote data-quote="doctorbadwolf" data-source="post: 8979798" data-attributes="member: 6704184"><p>So Star Wars Saga Edition has a feat called Flèche, which gives you a buff to charging attacks.</p><p></p><p></p><p></p><p>Now in 5e this would have to either come in with a homebrew Charge action or charge special attack, and it would need a different refresh, but it’s better than the current Charger feat.</p><p></p><p>But is it worth a feat?</p><p></p><p>Definitely not. Compare it to any of the weapo -er feats (crusher, piercer) and it falls quite short.</p><p></p><p>Another feat that sucks is Defensive Duelist.</p><p></p><p>What if we combine them into a Master Duelist feat?</p><p></p><p>Master Duelist</p><p>You are a master of the duel, wielding only a single light or finesse weapon, and only a <em>defensive*</em> weapon or shield alongside it.</p><p></p><p><strong><span style="font-size: 22px">While so armed, you gain 2 manuever dice which are d6s, and learn the following abilities:</span></strong></p><p><strong></strong></p><p><strong>Parry and Riposte</strong>. You can take the Dodge action as a reaction, and when you cause an attack to miss, you can spend a manuever die to make a melee weapon attack against the attacker as part of the same action, adding your maneuver die to the damage if successful.</p><p></p><p><strong>Flèche</strong>. When you take a charge attack** while armed as above, your movement provokes no attack of opportunity, and you can treat the attack as a natural 20 if the die result is 18 or higher by spending 1 maneuver die. Whether you gain a critical hit or not, you add the maneuver due to the attack’s damage.</p><p></p><p>*<strong>Defensive</strong> is a new weapon trait which makes the weapon give +1 AC and have features something like “the weapon allows you to give yourself damage reduction equal to your proficiency bonus against weapon attacks as a bonus action”. Shields also have this trait, but retain their +2. I plan on making different <em>main gouche</em> give different benefits to feel different, and include targe, parrying dagger, cloak, punch dagger, sword-breaker, trident knife, maybe more.</p><p></p><p>**Charge Attack is a “special action in combat”.</p><p></p><p><strong>Charge Attack</strong></p><p>You sprint into the fight to hit hard and fast. As part of the Attack Action, you can declare a charge. When you do, you can only move away from your origin space, and you must select your target before you move. When you reach the target, you can attempt one of two things.</p><p></p><p><strong>Unarmed Strike (</strong>as the most recent UA rules glossary).</p><p></p><p><strong>Weapon Attack </strong></p><p></p><p>If your attack is successful, regardless of the type of attack, you deal extra damage to the target equal to your proficiency bonus.</p><p></p><p>Thoughts? This is a very rough draft, but the basic shape of the idea is here.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8979798, member: 6704184"] So Star Wars Saga Edition has a feat called Flèche, which gives you a buff to charging attacks. Now in 5e this would have to either come in with a homebrew Charge action or charge special attack, and it would need a different refresh, but it’s better than the current Charger feat. But is it worth a feat? Definitely not. Compare it to any of the weapo -er feats (crusher, piercer) and it falls quite short. Another feat that sucks is Defensive Duelist. What if we combine them into a Master Duelist feat? Master Duelist You are a master of the duel, wielding only a single light or finesse weapon, and only a [I]defensive*[/I] weapon or shield alongside it. [B][SIZE=6]While so armed, you gain 2 manuever dice which are d6s, and learn the following abilities:[/SIZE] Parry and Riposte[/B]. You can take the Dodge action as a reaction, and when you cause an attack to miss, you can spend a manuever die to make a melee weapon attack against the attacker as part of the same action, adding your maneuver die to the damage if successful. [B]Flèche[/B]. When you take a charge attack** while armed as above, your movement provokes no attack of opportunity, and you can treat the attack as a natural 20 if the die result is 18 or higher by spending 1 maneuver die. Whether you gain a critical hit or not, you add the maneuver due to the attack’s damage. *[B]Defensive[/B] is a new weapon trait which makes the weapon give +1 AC and have features something like “the weapon allows you to give yourself damage reduction equal to your proficiency bonus against weapon attacks as a bonus action”. Shields also have this trait, but retain their +2. I plan on making different [I]main gouche[/I] give different benefits to feel different, and include targe, parrying dagger, cloak, punch dagger, sword-breaker, trident knife, maybe more. **Charge Attack is a “special action in combat”. [B]Charge Attack[/B] You sprint into the fight to hit hard and fast. As part of the Attack Action, you can declare a charge. When you do, you can only move away from your origin space, and you must select your target before you move. When you reach the target, you can attempt one of two things. [B]Unarmed Strike ([/B]as the most recent UA rules glossary). [B]Weapon Attack [/B] If your attack is successful, regardless of the type of attack, you deal extra damage to the target equal to your proficiency bonus. Thoughts? This is a very rough draft, but the basic shape of the idea is here. [/QUOTE]
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