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Flèche: Charge Attack For Light Fighters
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<blockquote data-quote="Clint_L" data-source="post: 8980357" data-attributes="member: 7035894"><p>My apologies. I missed that the riposte was limited to twice. It's still way too powerful. If the feat was just, "You can take the Dodge action as a reaction," it would be arguably the best combat feat in the game, and so strong that dex builds would be the best option for all melee. I think you severely underestimate how powerful being able to impose disadvantage is.</p><p></p><p>The other effect of great weapon master is not great against small foes - getting an extra attack on a crit or when you reduce an opponent to 0 has little effect on DPR. Let's say you're up against that goblin - you go from hitting it and killing it approximately 50% of the time to hitting and killing it approximately 25% of the time, but then getting a second attack. You're killing about the same number of goblins per round - you might get lucky and have a round where you get two, but you are also twice as likely to have rounds where you kill none. I suppose it might be fun if you are super high level and fighting super weak mobs but practically speaking it is not very powerful in fights that matter.</p><p></p><p>An extra attack when you crit is worth something like an extra 2.5% DPR, depending on how hard your target is to hit (against a target taking the dodge action, you will basically never trigger this effect). By far the biggest impact of GWM is in getting to use the -5/+10 when circumstances favour you, like when you have advantage on the attack (which is why barbarians love it), or it's a foe with a huge health pool but low AC.</p><p></p><p>And re-rolling 1&2s is both bad and not part of the feat, that's part of the fighting style. It depends on the weapon, but assuming a d12 (for simplicity's sake) it's worth less than 1 DPR.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8980357, member: 7035894"] My apologies. I missed that the riposte was limited to twice. It's still way too powerful. If the feat was just, "You can take the Dodge action as a reaction," it would be arguably the best combat feat in the game, and so strong that dex builds would be the best option for all melee. I think you severely underestimate how powerful being able to impose disadvantage is. The other effect of great weapon master is not great against small foes - getting an extra attack on a crit or when you reduce an opponent to 0 has little effect on DPR. Let's say you're up against that goblin - you go from hitting it and killing it approximately 50% of the time to hitting and killing it approximately 25% of the time, but then getting a second attack. You're killing about the same number of goblins per round - you might get lucky and have a round where you get two, but you are also twice as likely to have rounds where you kill none. I suppose it might be fun if you are super high level and fighting super weak mobs but practically speaking it is not very powerful in fights that matter. An extra attack when you crit is worth something like an extra 2.5% DPR, depending on how hard your target is to hit (against a target taking the dodge action, you will basically never trigger this effect). By far the biggest impact of GWM is in getting to use the -5/+10 when circumstances favour you, like when you have advantage on the attack (which is why barbarians love it), or it's a foe with a huge health pool but low AC. And re-rolling 1&2s is both bad and not part of the feat, that's part of the fighting style. It depends on the weapon, but assuming a d12 (for simplicity's sake) it's worth less than 1 DPR. [/QUOTE]
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