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Flèche: Charge Attack For Light Fighters
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<blockquote data-quote="doctorbadwolf" data-source="post: 8981328" data-attributes="member: 6704184"><p>I wouldn’t be so <img class="smilie smilie--emoji" loading="lazy" alt="😬" title="Grimacing face :grimacing:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62c.png" data-shortname=":grimacing:" /> about it if it wasn’t right there in the text that tells you that you can riposte. It makes any feedback someone is giving me feel less useful, because they didn’t really read the damn thing. </p><p></p><p>If this is this certain for you, I see no reason to keep arguing it. Especially since the most recent draft changed it anyway. </p><p></p><p>I’m sorry but I’m not even going to read the rest. This is a <em>really</em> wild statement. It’s literally the best time to have the feat. It’s adding an additional attack with the highest damage weapon in the game, and will probably come up every time you hit a goblin. Having seen it in play many times, you are simply wrong. </p><p></p><p>What the hell? Are you assuming the GWM has to be using the second bullet point as well (against goblins of all things) in order to be suing the first? If you mostly likely kill a gob with one hit…you don’t need +10 damage, but you probably do need more attacks because gobs are more often than not a horde enemy. </p><p></p><p>When you have advantage, and thus much more likely to crit? Which happens vastly more often than attacking with disadvantage? </p><p></p><p>I didn’t say it was part of the damn feat my guy. Please read my posts fully before replying to them. </p><p></p><p>And we are not assuming a d12, because we have been comparing to the greatsword. So no. </p><p></p><p>You don’t get it. The fighting style (remember how we have been discussing builds, not just the feat by itself in a vacuum?) makes the first part of the feat more likely by making low damage rolls much less likely. Against smaller critters, the two things together smash through enemies like a blender through bananas. </p><p></p><p>And just please, if you’re going to continue, look at the latest draft? It is utterly pointless to keep discussing the first draft, multiple drafts in. </p><p></p><p>I describe what defensive weapons are in the OP. </p><p></p><p>Okay it’s not even a rough draft it’s a basic concept I don’t care right now about the weapon properties that I haven’t even written out in any usable form yet. </p><p></p><p><img class="smilie smilie--emoji" loading="lazy" alt="🙃" title="Upside-down face :upside_down:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f643.png" data-shortname=":upside_down:" /> great idea. </p><p></p><p>Oh no it’s sucks that a product that is adding new weapons can’t…add a new…type of shield…wait. </p><p></p><p>I s2g I feel like I’m gettin feedback by about half people actually reading and engaging, and half people walking by on the street and glancing over without slowing down. I’ve posted entire class writeups on these forums and gotten fewer comments from folks who clearly didn’t read something in the OP. </p><p></p><p>Latest draft for those who refuse to scroll up. </p><p></p><p></p><p>Now, one thing hat isn’t clear in flèche is that everything after “spend a die” requires you to spend that die. If I were to split this into two feats, he crit bene would probably become at-will, but as is it really shouldn’t be. Also it’s weird when game mechanics make it some someone is also finding some way to charge every round. </p><p></p><p>I’m not gonna worry much about wording until the mechanical ideas are where I want them, though.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8981328, member: 6704184"] I wouldn’t be so 😬 about it if it wasn’t right there in the text that tells you that you can riposte. It makes any feedback someone is giving me feel less useful, because they didn’t really read the damn thing. If this is this certain for you, I see no reason to keep arguing it. Especially since the most recent draft changed it anyway. I’m sorry but I’m not even going to read the rest. This is a [I]really[/I] wild statement. It’s literally the best time to have the feat. It’s adding an additional attack with the highest damage weapon in the game, and will probably come up every time you hit a goblin. Having seen it in play many times, you are simply wrong. What the hell? Are you assuming the GWM has to be using the second bullet point as well (against goblins of all things) in order to be suing the first? If you mostly likely kill a gob with one hit…you don’t need +10 damage, but you probably do need more attacks because gobs are more often than not a horde enemy. When you have advantage, and thus much more likely to crit? Which happens vastly more often than attacking with disadvantage? I didn’t say it was part of the damn feat my guy. Please read my posts fully before replying to them. And we are not assuming a d12, because we have been comparing to the greatsword. So no. You don’t get it. The fighting style (remember how we have been discussing builds, not just the feat by itself in a vacuum?) makes the first part of the feat more likely by making low damage rolls much less likely. Against smaller critters, the two things together smash through enemies like a blender through bananas. And just please, if you’re going to continue, look at the latest draft? It is utterly pointless to keep discussing the first draft, multiple drafts in. I describe what defensive weapons are in the OP. Okay it’s not even a rough draft it’s a basic concept I don’t care right now about the weapon properties that I haven’t even written out in any usable form yet. 🙃 great idea. Oh no it’s sucks that a product that is adding new weapons can’t…add a new…type of shield…wait. I s2g I feel like I’m gettin feedback by about half people actually reading and engaging, and half people walking by on the street and glancing over without slowing down. I’ve posted entire class writeups on these forums and gotten fewer comments from folks who clearly didn’t read something in the OP. Latest draft for those who refuse to scroll up. Now, one thing hat isn’t clear in flèche is that everything after “spend a die” requires you to spend that die. If I were to split this into two feats, he crit bene would probably become at-will, but as is it really shouldn’t be. Also it’s weird when game mechanics make it some someone is also finding some way to charge every round. I’m not gonna worry much about wording until the mechanical ideas are where I want them, though. [/QUOTE]
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