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Flèche: Charge Attack For Light Fighters
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<blockquote data-quote="doctorbadwolf" data-source="post: 8983992" data-attributes="member: 6704184"><p><strong>Master Duelist</strong></p><p></p><p>You are a master of personal combat with light and defensive weapons, whether skillfully deflecting attacks in a sudden defensive stance, using an enemy’s misstep against them, or swiftly and nimbly charging at a foe to throw them off balance.</p><p></p><p>You gain 2 focus dice, which are each a 1d6, unless you have larger focus dice from another source such as your class, and can be used to power the techniques listed below, or any other techniques you know.</p><p></p><p></p><p></p><p><strong>Flèche</strong></p><p><em>Light Fighting</em></p><p>When you make a charge attack, opportunity attacks against you have disadvantage. If you spend a focus die when you do so, you gain a bonus to your movement equal to 5 times the result of your focus die roll, and when you attack the target you can treat a die result of 18 or higher as a natural 20.</p><p></p><p><strong>Parry</strong></p><p><em>light fighting</em></p><p>As a reaction when targeted by an attack, you can grant yourself a bonus to AC equal to your proficiency bonus that lasts until the start of your next turn.</p><p></p><p><strong>Riposte</strong></p><p><em>light fighter</em></p><p>When a melee attack against you misses, you can spend a focus die to grant yourself a bonus action attack that you can take on your turn against the attacker, with a damage bonus equal to the result of your focus die.</p><p></p><p></p><p>Some minor adjustments. Still haven’t sat with some of the suggestions given in thread, so I’ll update again soon. </p><p></p><p>Changed maneuver to technique, and maneuver dice to focus dice, because focus is what every non-caster uses to measure their ability to keep using special moves without eating dirt, and the general term for the moves if now focus techniques, because some aren’t really maneuvers, like meditations, stances, etc.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8983992, member: 6704184"] [B]Master Duelist[/B] You are a master of personal combat with light and defensive weapons, whether skillfully deflecting attacks in a sudden defensive stance, using an enemy’s misstep against them, or swiftly and nimbly charging at a foe to throw them off balance. You gain 2 focus dice, which are each a 1d6, unless you have larger focus dice from another source such as your class, and can be used to power the techniques listed below, or any other techniques you know. [B]Flèche[/B] [I]Light Fighting[/I] When you make a charge attack, opportunity attacks against you have disadvantage. If you spend a focus die when you do so, you gain a bonus to your movement equal to 5 times the result of your focus die roll, and when you attack the target you can treat a die result of 18 or higher as a natural 20. [B]Parry[/B] [I]light fighting[/I] As a reaction when targeted by an attack, you can grant yourself a bonus to AC equal to your proficiency bonus that lasts until the start of your next turn. [B]Riposte[/B] [I]light fighter[/I] When a melee attack against you misses, you can spend a focus die to grant yourself a bonus action attack that you can take on your turn against the attacker, with a damage bonus equal to the result of your focus die. Some minor adjustments. Still haven’t sat with some of the suggestions given in thread, so I’ll update again soon. Changed maneuver to technique, and maneuver dice to focus dice, because focus is what every non-caster uses to measure their ability to keep using special moves without eating dirt, and the general term for the moves if now focus techniques, because some aren’t really maneuvers, like meditations, stances, etc. [/QUOTE]
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Flèche: Charge Attack For Light Fighters
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