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Flaganus vs. Module Plot
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<blockquote data-quote="Kzach" data-source="post: 5067095" data-attributes="member: 56189"><p>I didn't consider that but a situational modifier is usually a +2 in 4e, and the Intimidate roll was 28 meaning it passed by 3.</p><p></p><p>Part of the problem, of course, was that I just didn't foresee the intimidate issue (or diplomacy for that matter). If I had, I think I would've changed his hit points to 2/3 instead of bloodied. That way, the tension of the kid situation still occurs and the party is still motivated to burn dailies on him (my players were pissed at him and I figure most people would be).</p><p></p><p>The main problem, though, is that the situation doesn't allow for any other result, regardless of what the players do or say. As a DM and player, I really don't like that.</p><p></p><p>Part of what interested me in running WotBS in the first place was the obvious effort that had been made to allow for a variety of outcomes and situations. It's what I feel both makes it good and challenging to run as a DM, and interesting and challenging to play through.</p><p></p><p>I guess there will be exceptions to this, but it would be nice to have some alternative directions that the encounter could take. Normally I would've let things play out naturally, but I could see the importance of making the enemy a real enemy in the minds of the players, hence my hesitation when running the encounter and my query here on how it could be done differently whilst effecting the same result.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5067095, member: 56189"] I didn't consider that but a situational modifier is usually a +2 in 4e, and the Intimidate roll was 28 meaning it passed by 3. Part of the problem, of course, was that I just didn't foresee the intimidate issue (or diplomacy for that matter). If I had, I think I would've changed his hit points to 2/3 instead of bloodied. That way, the tension of the kid situation still occurs and the party is still motivated to burn dailies on him (my players were pissed at him and I figure most people would be). The main problem, though, is that the situation doesn't allow for any other result, regardless of what the players do or say. As a DM and player, I really don't like that. Part of what interested me in running WotBS in the first place was the obvious effort that had been made to allow for a variety of outcomes and situations. It's what I feel both makes it good and challenging to run as a DM, and interesting and challenging to play through. I guess there will be exceptions to this, but it would be nice to have some alternative directions that the encounter could take. Normally I would've let things play out naturally, but I could see the importance of making the enemy a real enemy in the minds of the players, hence my hesitation when running the encounter and my query here on how it could be done differently whilst effecting the same result. [/QUOTE]
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