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Flaganus vs. Module Plot
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<blockquote data-quote="Kneecleaver" data-source="post: 5067191" data-attributes="member: 54209"><p>Maybe there is something I'm not seeing, but is there a problem with them actually cowing him, saving the child and taking him captive? Flanagus knows that he's got mates not far behind him so any imprisonment won't last that long. Then you could have a mob rules scene at the safehouse, if they actually take him there. Otherwise you might have a situation where the party has a prisoner and they need to do something with him.</p><p></p><p>I'm not intimately familar with these modules yet, but I don't see a major problem with the encounter turning out different than laid forth in the module, it doesn't seem to be a lynchpin unless I'm overlooking something.</p><p></p><p>If a party does well with both Diplomacy and Intimidate, they should have a resolution to this that reflects that. Flaganus has both a 14 INT and WIS, he's not a mindless beast that is only going to react in a Fight/Flight manner. He knows that he's dead if he takes on the party and just maybe these week willed people will delay executing him long enough that he gets rescued, or perhaps he can escape. To me this kind of resolution is just as interesting as a combat. Plus they get to save the kid's life.</p></blockquote><p></p>
[QUOTE="Kneecleaver, post: 5067191, member: 54209"] Maybe there is something I'm not seeing, but is there a problem with them actually cowing him, saving the child and taking him captive? Flanagus knows that he's got mates not far behind him so any imprisonment won't last that long. Then you could have a mob rules scene at the safehouse, if they actually take him there. Otherwise you might have a situation where the party has a prisoner and they need to do something with him. I'm not intimately familar with these modules yet, but I don't see a major problem with the encounter turning out different than laid forth in the module, it doesn't seem to be a lynchpin unless I'm overlooking something. If a party does well with both Diplomacy and Intimidate, they should have a resolution to this that reflects that. Flaganus has both a 14 INT and WIS, he's not a mindless beast that is only going to react in a Fight/Flight manner. He knows that he's dead if he takes on the party and just maybe these week willed people will delay executing him long enough that he gets rescued, or perhaps he can escape. To me this kind of resolution is just as interesting as a combat. Plus they get to save the kid's life. [/QUOTE]
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