Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
flagrant min/max'ing: Rings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joshua Randall" data-source="post: 5747858" data-attributes="member: 7737"><p>My main 4e character, a 22nd level dragonborn paladin, has enough cash and favors accumulated that he can acquire several Rings. Question is, which ones?</p><p></p><p>A related question: is it worth ditching his Strikeback (Encounter, make MBA when enemy hits you) to pick up the item (Many-Fingered Gloves) that lets you wear an extra ring (3 total)?</p><p><em>(Edit: was "iron armbands of power" when I stupidly thought Many-Fingered Gloves were arms slot)</em></p><p></p><p>The character is a pretty classic Cha-based paladin. He focuses on high defenses, being tough, and being robust against the plethora of conditions flying around high-level 4e. He's not a striker (although dealing good damage is everyone's job) and he's not a leader (no Lay On Hands; has Virtue's Touch instead).</p><p></p><p>I've narrowed it down (relatively speaking) to the following. The number before each ring is its level. I can't acquire all the high level ones, but I can acquire multiple low level ones if I want to.</p><p></p><p>Note: for ring's activated powers, I'm assuming a milestone has been reached.</p><p></p><p>15 <strong>Ring of the Dragonborn Emperor </strong>(+damage with close attacks; Daily to use Encounter power as reaction when you go bloodied)</p><p><strong>PRO</strong>: buffs the PC's surprisingly large number of close burst/blast attacks</p><p><strong>CON</strong>: buffing damage not the PC's job; PC seldom goes bloodied, so ring's Daily power usually wasted</p><p></p><p>17 <strong>Ring of the Radiant Storm </strong>(roll 2x damage, choose highest, with radiant/lightning powers; Daily effectively makes a Daily radiant/lightning attack power Reliable)</p><p><strong>PRO</strong>: rolling 2x is a significant upgrade; ring's Daily is strong</p><p><strong>CON</strong>: buffing damage not the PC's job; an annoyingly large portion of good paladin powers aren't radiant (and don't have nor want radiant weapon)</p><p></p><p>18 <strong>Ring of the Fallen </strong>(+Con mod to out-of-combat healing surge value, more or less; Daily power is a lot of extra surge-free healing during a rest)</p><p><strong>PRO</strong>: this is a +3 to +4 per HS, which is great; Daily also great</p><p><strong>CON</strong>: none; might buy this ring just to keep in pack</p><p></p><p>20 <strong>Ring of Action Reversal </strong>(+4 Initiative; Daily to regain Encounter attack power if missed all targets )</p><p><strong>PRO</strong>: higher Init very beneficial to Defenders; Daily power not bad for things like Castigating Strike</p><p><strong>CON</strong>: already have two feats invested in Init, so it's high enough (?)</p><p></p><p>21 <strong>Ring of Tenacious Will </strong>(use Cha instead of Con to determine number of healing surges; Daily to prevent death when drop to 0 or fewer hit points)</p><p><strong>PRO</strong>: this is effectively 5-6 more surges</p><p><strong>CON</strong>: rarely does this PC go through all his surges, but he did in his last adventure, and Epic is hard; Daily probably won't ever get used after 24th level when PC gets his Epic Destiny anti-death ability</p><p></p><p>23 <strong>Greater Ring of Invisibility </strong>(+5 Stealth; Encounter power to gain concealment until end of encounter)</p><p><strong>PRO</strong>: concealment until end of encounter is like +2 all defenses</p><p><strong>CON</strong>: minor action to activate ring every encounter will be tough, as this PC is already drowning in things he wants to do with his minors</p><p></p><p>24 <strong>Golden Ring of Teros </strong>(+2 AC, Fortitude while not bloodied; Daily gain resist 5 all until bloodied or end of encounter)</p><p><strong>PRO</strong>: buffs defenses; PC seldom bloodied, so almost always on; resist all is fantastic</p><p><strong>CON</strong>: none, except for opportunity cost vs. other rings; also, there's a level 29 ring (of Free Time) that gives resist 5 all as a Property, so hold out for that?</p><p></p><p>24 <strong>Ring of Regeneration </strong>(+3 healing surge value [item bonus]; Daily regain a surge and gain regeneration 10 until you spend a surge)</p><p><strong>PRO</strong>: Daily power is fantastic</p><p><strong>CON</strong>: ring is Rare, so takes up one of PC's Rare slots (of 3 allowed); lots of cheaper ways to gain [item bonus] to healing surge value</p><p></p><p>Of the 8 rings listed, I'd like to narrow it down to 3 or 4. Three if I keep the Strikebacks (so wear two, and keep Ring of Fallen in pack) or four if I ditch the Strikebacks in favor of the Many-Fingered Gloves and wear three rings.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5747858, member: 7737"] My main 4e character, a 22nd level dragonborn paladin, has enough cash and favors accumulated that he can acquire several Rings. Question is, which ones? A related question: is it worth ditching his Strikeback (Encounter, make MBA when enemy hits you) to pick up the item (Many-Fingered Gloves) that lets you wear an extra ring (3 total)? [I](Edit: was "iron armbands of power" when I stupidly thought Many-Fingered Gloves were arms slot)[/I] The character is a pretty classic Cha-based paladin. He focuses on high defenses, being tough, and being robust against the plethora of conditions flying around high-level 4e. He's not a striker (although dealing good damage is everyone's job) and he's not a leader (no Lay On Hands; has Virtue's Touch instead). I've narrowed it down (relatively speaking) to the following. The number before each ring is its level. I can't acquire all the high level ones, but I can acquire multiple low level ones if I want to. Note: for ring's activated powers, I'm assuming a milestone has been reached. 15 [B]Ring of the Dragonborn Emperor [/B](+damage with close attacks; Daily to use Encounter power as reaction when you go bloodied) [B]PRO[/B]: buffs the PC's surprisingly large number of close burst/blast attacks [B]CON[/B]: buffing damage not the PC's job; PC seldom goes bloodied, so ring's Daily power usually wasted 17 [B]Ring of the Radiant Storm [/B](roll 2x damage, choose highest, with radiant/lightning powers; Daily effectively makes a Daily radiant/lightning attack power Reliable) [B]PRO[/B]: rolling 2x is a significant upgrade; ring's Daily is strong [B]CON[/B]: buffing damage not the PC's job; an annoyingly large portion of good paladin powers aren't radiant (and don't have nor want radiant weapon) 18 [B]Ring of the Fallen [/B](+Con mod to out-of-combat healing surge value, more or less; Daily power is a lot of extra surge-free healing during a rest) [B]PRO[/B]: this is a +3 to +4 per HS, which is great; Daily also great [B]CON[/B]: none; might buy this ring just to keep in pack 20 [B]Ring of Action Reversal [/B](+4 Initiative; Daily to regain Encounter attack power if missed all targets ) [B]PRO[/B]: higher Init very beneficial to Defenders; Daily power not bad for things like Castigating Strike [B]CON[/B]: already have two feats invested in Init, so it's high enough (?) 21 [B]Ring of Tenacious Will [/B](use Cha instead of Con to determine number of healing surges; Daily to prevent death when drop to 0 or fewer hit points) [B]PRO[/B]: this is effectively 5-6 more surges [B]CON[/B]: rarely does this PC go through all his surges, but he did in his last adventure, and Epic is hard; Daily probably won't ever get used after 24th level when PC gets his Epic Destiny anti-death ability 23 [B]Greater Ring of Invisibility [/B](+5 Stealth; Encounter power to gain concealment until end of encounter) [B]PRO[/B]: concealment until end of encounter is like +2 all defenses [B]CON[/B]: minor action to activate ring every encounter will be tough, as this PC is already drowning in things he wants to do with his minors 24 [B]Golden Ring of Teros [/B](+2 AC, Fortitude while not bloodied; Daily gain resist 5 all until bloodied or end of encounter) [B]PRO[/B]: buffs defenses; PC seldom bloodied, so almost always on; resist all is fantastic [B]CON[/B]: none, except for opportunity cost vs. other rings; also, there's a level 29 ring (of Free Time) that gives resist 5 all as a Property, so hold out for that? 24 [B]Ring of Regeneration [/B](+3 healing surge value [item bonus]; Daily regain a surge and gain regeneration 10 until you spend a surge) [B]PRO[/B]: Daily power is fantastic [B]CON[/B]: ring is Rare, so takes up one of PC's Rare slots (of 3 allowed); lots of cheaper ways to gain [item bonus] to healing surge value Of the 8 rings listed, I'd like to narrow it down to 3 or 4. Three if I keep the Strikebacks (so wear two, and keep Ring of Fallen in pack) or four if I ditch the Strikebacks in favor of the Many-Fingered Gloves and wear three rings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
flagrant min/max'ing: Rings
Top