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Flame Arrow smack?
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<blockquote data-quote="Plane Sailing" data-source="post: 166102" data-attributes="member: 114"><p>OK, I know it isn't a true smackdown situation, but I was just thinking the other day about the possibilities of empowering flame arrow - the fiery bolts variant.</p><p></p><p>At 20th level a sorcerer would be casting 5 fiery bolts. If the 3rd level spell was maximised that is 24 points damage per bolt, which are ranged touch attacks - so they can do double on a critical hit. Although the target gets a reflex save against it, the best case for 6th level maximised fiery bolts is 5 crits doing 5x48 = 240 points damage.</p><p></p><p>An interesting alternative is to triple empower the spells up to 9th level. Not really as effective as a meteor swarm (especially against rogues or monks), but you would still get 5 x 10d6 fiery bolts, again which are capable of critical hits. If you were lucky enough to get 5 criticals (yeah,right!) you could do 100d6 damage to one target. Not too bad.</p><p></p><p>p.s. Yes, I know all about the sacks of fire seeds and other ways of scoring massive amounts of spell damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I hadn't seen anyone think about flame arrow though, and since it is a bit out of the ordinary run of spells I thought it might be interesting</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 166102, member: 114"] OK, I know it isn't a true smackdown situation, but I was just thinking the other day about the possibilities of empowering flame arrow - the fiery bolts variant. At 20th level a sorcerer would be casting 5 fiery bolts. If the 3rd level spell was maximised that is 24 points damage per bolt, which are ranged touch attacks - so they can do double on a critical hit. Although the target gets a reflex save against it, the best case for 6th level maximised fiery bolts is 5 crits doing 5x48 = 240 points damage. An interesting alternative is to triple empower the spells up to 9th level. Not really as effective as a meteor swarm (especially against rogues or monks), but you would still get 5 x 10d6 fiery bolts, again which are capable of critical hits. If you were lucky enough to get 5 criticals (yeah,right!) you could do 100d6 damage to one target. Not too bad. p.s. Yes, I know all about the sacks of fire seeds and other ways of scoring massive amounts of spell damage :) I hadn't seen anyone think about flame arrow though, and since it is a bit out of the ordinary run of spells I thought it might be interesting Cheers [/QUOTE]
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