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General Tabletop Discussion
*Pathfinder & Starfinder
Flame Arrow & Telekinesis Issues: Discuss
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<blockquote data-quote="babomb" data-source="post: 1660660" data-attributes="member: 1316"><p>The argument for arrows not used "in their intended manner" refers to <em>+2 arrows</em>, not those under the effects of <em>Flame Arrow</em>.</p><p></p><p></p><p></p><p>Nope, they're the same.</p><p></p><p></p><p></p><p>Also the same (but they would both stack since they're both unnamed bonuses).</p><p></p><p></p><p></p><p>Notice it only says "<s>ome". You might also notice that daggers have a range increment. They are designed to be usable as thrown weapons, as are, e.g., spears and throwing axes. Therefore, I submit that the intention is that this rule only applies to melee weapons with listed range increments. A <em>holy avenger</em> flies about as well as a nonmagical longsword (but the <em>holy avenger</em> still does 2d6 extra damage to evil creatures). Further, the rule specifically mentions melee weapons that can be used as ranged weapons, and therefore, I submit that the intention is that the reverse is not true. A <em>+2 arrow</em> used as a melee weapon is no better than a normal arrow. A <em>+1 flaming arrow</em> used as a melee weapon, however, still does 1d6 extra damage, assuming that its flaming power has been activated.</s></p><p><s></s></p><p><s>That said, the RAW do not explicitly state that the bonuses do not apply when using <em>Telekinesis</em>. However, a DM would be well within his rights to rule that the bonus does not apply, particularly given the precedent in the above rule.</s></p></blockquote><p></p>
[QUOTE="babomb, post: 1660660, member: 1316"] The argument for arrows not used "in their intended manner" refers to [i]+2 arrows[/i], not those under the effects of [i]Flame Arrow[/i]. Nope, they're the same. Also the same (but they would both stack since they're both unnamed bonuses). Notice it only says "[s]ome". You might also notice that daggers have a range increment. They are designed to be usable as thrown weapons, as are, e.g., spears and throwing axes. Therefore, I submit that the intention is that this rule only applies to melee weapons with listed range increments. A [i]holy avenger[/i] flies about as well as a nonmagical longsword (but the [i]holy avenger[/i] still does 2d6 extra damage to evil creatures). Further, the rule specifically mentions melee weapons that can be used as ranged weapons, and therefore, I submit that the intention is that the reverse is not true. A [i]+2 arrow[/i] used as a melee weapon is no better than a normal arrow. A [i]+1 flaming arrow[/i] used as a melee weapon, however, still does 1d6 extra damage, assuming that its flaming power has been activated. That said, the RAW do not explicitly state that the bonuses do not apply when using [i]Telekinesis[/i]. However, a DM would be well within his rights to rule that the bonus does not apply, particularly given the precedent in the above rule.[/s] [/QUOTE]
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Flame Arrow & Telekinesis Issues: Discuss
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