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<blockquote data-quote="Blackbrrd" data-source="post: 6341776" data-attributes="member: 63962"><p><strong>Hell corridor:</strong></p><p>High up on the walls, you see skull-decorated tourches burning. As you walk down the corridor, four small pebble-sized fiery spheres shoots from them and explodes in balls of fire. Roll a Dex(save) check for half of 4x8d6 damage. </p><p></p><p>Btw, those skulls sure have a hefty amount of resistance, immunities and other weird <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" />:</p><p><strong>Damage Resistances</strong> lightning, necrotic, piercing</p><p><strong>Damage Immunities</strong> cold, fire, poison</p><p><strong>Condition</strong> <strong>Immunities</strong> charmed, frightened, paralyzed, poisoned<p style="text-align: left"><span style="color: #000000"><strong>Magic Resistance. </strong>The flameskull has advantage on saving throws against spells and other magical effects.</span></p> <p style="text-align: left"><span style="color: #000000"><strong>Rejuvenation.</strong> If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a <em>dispel magic </em>or<em> remove curse</em> spell is cast on them.</span></p> <p style="text-align: left"><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6341776, member: 63962"] [B]Hell corridor:[/B] High up on the walls, you see skull-decorated tourches burning. As you walk down the corridor, four small pebble-sized fiery spheres shoots from them and explodes in balls of fire. Roll a Dex(save) check for half of 4x8d6 damage. Btw, those skulls sure have a hefty amount of resistance, immunities and other weird :):):):): [B]Damage Resistances[/B] lightning, necrotic, piercing [B]Damage Immunities[/B] cold, fire, poison [B]Condition[/B] [B]Immunities[/B] charmed, frightened, paralyzed, poisoned[LEFT][COLOR=#000000][B]Magic Resistance. [/B]The flameskull has advantage on saving throws against spells and other magical effects. [B]Rejuvenation.[/B] If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a [I]dispel magic [/I]or[I] remove curse[/I] spell is cast on them. [/COLOR][/LEFT] [/QUOTE]
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