Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flamelord
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasin" data-source="post: 1554291" data-attributes="member: 7531"><p>Yet another elemental lord.</p><p></p><p></p><p>Red hot flavour text goes here.</p><p></p><p>Hit die: d8</p><p></p><p>Requirements</p><p>Base Attack Bonus: +5</p><p>Skills: speak language (Ignan), intimidate 4 ranks</p><p>Feats: Dodge</p><p>Special: an arduous ritual involving long periods of fasting and wakes </p><p>near large open flames, and the burning of a sacrifice worth 1000 gp.</p><p></p><p>Class skills: craft (Int), concentration (Con), intimidate (Cha), </p><p>knowledge (planes) (Int), survival (Wis), tumble (Str).</p><p>Skill points: 2 + Int modifier</p><p></p><p>1 +1 +0 +2 +0 Invigorating flames</p><p>2 +2 +0 +3 +0 Flame power</p><p>3 +3 +1 +3 +1 Pyrotechnics</p><p>4 +4 +1 +4 +1 Flame power</p><p>5 +5 +1 +4 +1 Resist flames</p><p>6 +6 +2 +5 +2 Flame power</p><p>7 +7 +2 +5 +2 Flamesight</p><p>8 +8 +2 +6 +2 Flame power</p><p>9 +9 +3 +6 +3 Firestorm</p><p>10 +10 +3 +7 +3 Flame power</p><p></p><p><strong>Invigorating flames (Su):</strong> Once per day as a standard action (which </p><p>provokes attacks of opportunity) while within 5 ft. of an open flame, </p><p>the flamelord heal a number of hp equal to 1d8 + class level.</p><p></p><p><strong>Flame power:</strong> at every even-numbered level, a flamelord chooses one of </p><p>the following abilities. No ability can be chosen more than once. The </p><p>flamelord uses her class level as the caster level, and the DCs are Cha </p><p>based.</p><p> <strong>Fireball (Sp):</strong> Once per day, a flamelord with this ability can </p><p>use a fireball effect (as the spell, caster level equals character </p><p>level).</p><p> <strong>Fire Magic (Su):</strong> Once per day, a flamelord with this ability can </p><p>cast a spell as if it were modified by the Widen Spell feat. The </p><p>level of the spell cannot be higher than the class level of the </p><p>windlord.</p><p> <strong>Quickness of Flame (Sp):</strong> Once per day, the flamelord can grant </p><p>himself a +4 enhancement bonus to dexterity, which lasts for 1 hour.</p><p> <strong>Power of Flame (Sp):</strong> Once per day, the windlord can grant himself </p><p>an +4 enhancement bonus to strength, which lasts for 1 hour.</p><p> <strong>Fire Strike (Su):</strong> Once per day, all the attacks the flamelord </p><p>makes in a single round deal +3d6 fire damage.</p><p> <strong>Brilliant Weapon (Su):</strong> Once per day per class level, the flamelord </p><p>can make his weapon (even natural weapons) flash with intensely bright </p><p>light, making it impossible to look at. This enables the flamelord to </p><p>make one attack as if invisible (+2 attack, opponent is denied his Dex </p><p>modifier). This ability doesn't work against enemies who don't rely on </p><p>sight.</p><p> <strong>Wall of Flames (Su):</strong> Once per day, the flamelord can use a wall of </p><p>fire effect (as the spell).</p><p> <strong>Protecting Flames (Sp):</strong> Once per day, the flamelord can wreathe </p><p>himself in flames. This is identical in effect to a fire shield spell.</p><p> <strong>Summon Fire Elemental (Sp):</strong> Once per day, the flamelord can summon </p><p>an air elemental. The size depends on class level: 1st-3rd, Small; 4th-</p><p>6th, Medium; 7th-9th, Large; 10th, Huge.</p><p></p><p><strong>Pyrotechnics (Sp):</strong> Once per day, a windlord can use a pyrotechnics </p><p>effect (caster level equals class level).</p><p></p><p><strong>Resist flames (Sp):</strong> Once per day per class level, a flamelord can use a </p><p>resist energy effect on himself, but he can only choose to resist fire </p><p>(caster level equals class level).</p><p></p><p><strong>Flamesight (Sp):</strong> Once per day, a flamelord can attune himself to a </p><p>nonmagical fire within 5 ft. Thereafter, he can shift his senses to the </p><p>location of the fire: he can see and hear just as if he were there. This </p><p>ability lasts until the fire is quenched or until the flamelord attunes </p><p>himself to another fire. The fire detects as magical (divination) while </p><p>the flamelord is attuned to it.</p><p></p><p><strong>Fire storm (Sp):</strong> Once per day, a flamelord can use a fire storm effect </p><p>(caster level equals character level).</p></blockquote><p></p>
[QUOTE="jasin, post: 1554291, member: 7531"] Yet another elemental lord. Red hot flavour text goes here. Hit die: d8 Requirements Base Attack Bonus: +5 Skills: speak language (Ignan), intimidate 4 ranks Feats: Dodge Special: an arduous ritual involving long periods of fasting and wakes near large open flames, and the burning of a sacrifice worth 1000 gp. Class skills: craft (Int), concentration (Con), intimidate (Cha), knowledge (planes) (Int), survival (Wis), tumble (Str). Skill points: 2 + Int modifier 1 +1 +0 +2 +0 Invigorating flames 2 +2 +0 +3 +0 Flame power 3 +3 +1 +3 +1 Pyrotechnics 4 +4 +1 +4 +1 Flame power 5 +5 +1 +4 +1 Resist flames 6 +6 +2 +5 +2 Flame power 7 +7 +2 +5 +2 Flamesight 8 +8 +2 +6 +2 Flame power 9 +9 +3 +6 +3 Firestorm 10 +10 +3 +7 +3 Flame power [b]Invigorating flames (Su):[/b] Once per day as a standard action (which provokes attacks of opportunity) while within 5 ft. of an open flame, the flamelord heal a number of hp equal to 1d8 + class level. [b]Flame power:[/b] at every even-numbered level, a flamelord chooses one of the following abilities. No ability can be chosen more than once. The flamelord uses her class level as the caster level, and the DCs are Cha based. [b]Fireball (Sp):[/b] Once per day, a flamelord with this ability can use a fireball effect (as the spell, caster level equals character level). [b]Fire Magic (Su):[/b] Once per day, a flamelord with this ability can cast a spell as if it were modified by the Widen Spell feat. The level of the spell cannot be higher than the class level of the windlord. [b]Quickness of Flame (Sp):[/b] Once per day, the flamelord can grant himself a +4 enhancement bonus to dexterity, which lasts for 1 hour. [b]Power of Flame (Sp):[/b] Once per day, the windlord can grant himself an +4 enhancement bonus to strength, which lasts for 1 hour. [b]Fire Strike (Su):[/b] Once per day, all the attacks the flamelord makes in a single round deal +3d6 fire damage. [b]Brilliant Weapon (Su):[/b] Once per day per class level, the flamelord can make his weapon (even natural weapons) flash with intensely bright light, making it impossible to look at. This enables the flamelord to make one attack as if invisible (+2 attack, opponent is denied his Dex modifier). This ability doesn't work against enemies who don't rely on sight. [b]Wall of Flames (Su):[/b] Once per day, the flamelord can use a wall of fire effect (as the spell). [b]Protecting Flames (Sp):[/b] Once per day, the flamelord can wreathe himself in flames. This is identical in effect to a fire shield spell. [b]Summon Fire Elemental (Sp):[/b] Once per day, the flamelord can summon an air elemental. The size depends on class level: 1st-3rd, Small; 4th- 6th, Medium; 7th-9th, Large; 10th, Huge. [b]Pyrotechnics (Sp):[/b] Once per day, a windlord can use a pyrotechnics effect (caster level equals class level). [b]Resist flames (Sp):[/b] Once per day per class level, a flamelord can use a resist energy effect on himself, but he can only choose to resist fire (caster level equals class level). [b]Flamesight (Sp):[/b] Once per day, a flamelord can attune himself to a nonmagical fire within 5 ft. Thereafter, he can shift his senses to the location of the fire: he can see and hear just as if he were there. This ability lasts until the fire is quenched or until the flamelord attunes himself to another fire. The fire detects as magical (divination) while the flamelord is attuned to it. [b]Fire storm (Sp):[/b] Once per day, a flamelord can use a fire storm effect (caster level equals character level). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flamelord
Top