Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Flameswitch (Deva Shaman|Warlord/Flame of Hope/Soul of the World) by Cazzeo
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MwaO" data-source="post: 6745363" data-attributes="member: 12749"><p>Flameswitch</p><p></p><p>Deva Shaman|Warlord/Flame of Hope/Soul of the World</p><p></p><p></p><p></p><p></p><p>Build Goal: To create a shaman version of Killswitch (artificer|warlord) capable of just as powerful novas while retaining a fully buffed Spirit Infusion at-will. A secondary goal is to utilize Soul of the World+Tiefling/Invoker+Royal Command of Asmodeus to pick up an enormous number of dominates at epic (Silent Malediction, Fury of Athas x2, End to Games all dominate).</p><p></p><p>The Build</p><p></p><p>Flameswitch</p><p>Race: Deva</p><p>Class: Shaman|Warlord</p><p>Theme: Ghost of the Past</p><p>Paragon Path: Flame of Hope</p><p>Epic Destiny: Soul of the World</p><p>Soul of the World Choices: Dwarf, Tiefling, Invoker</p><p>Hybrid Talent Choice: Spirit's Power</p><p>Divine Secretkeeper Choice: Arcana</p><p>Background: Born Under A Bad Sign</p><p>Spirit Choice: Elemental (Animist)</p><p></p><p>Skills:</p><p>Arcana +29, Insight +29, Perception +29, Religion +29, History +29</p><p></p><p>Initiative: +47 (allies +9)</p><p></p><p>Ability Scores</p><p>L30: Str 14, Con 14, Dex 10, Int 28, Wis 28, Cha 12</p><p>L1: Str 12, Con 12, Dex 8, Int 18, Wis 18, Cha 10</p><p></p><p>Defenses</p><p>HP: 185, Surge Value: 46, Surges per Day: 9</p><p>AC: 44, Fort: 42, Reflex: 47, Will: 46</p><p></p><p>Feats</p><p>L1: Spirit of Vigor</p><p>L2: Hybrid Talent</p><p>L4: Battle Intuition</p><p>L6: Divine Secretkeeper</p><p>L8: Staff Expertise</p><p>L10: Superior Implement (Accurate Staff) (Retrained to Fight On at Level 11)</p><p>L11: Combat Commander</p><p>L12: Elemental Spirit Adept</p><p>L14: Nimble Spirit</p><p>L16: Improved Defenses</p><p>L18: Reserve Maneuver</p><p>L20: Focused Mind (retrain to Dispater's Iron Discipline at 26)</p><p>L21: Superior Initiative</p><p>L22: Primal Resurgence</p><p>L24: Royal Command of Asmodeus</p><p>L26: Epic Fortitude</p><p>L28: Divine Mastery</p><p>L30: Epic Reflex</p><p></p><p>Powers</p><p>Spirit: Spirit's Wrath</p><p>Seer: Cast Fortune</p><p>AW: Spirit Infusion</p><p>AW: Direct the Strike (retrain to Commander's Strike at 14)</p><p>Enc1: Powerful Warning</p><p>Dly1: Spirit of the Healing Flood (retrained to Lamb to the Slaughter at level 5)</p><p>Util2: Spirit's Sacrifice</p><p>Enc3: Sly Fox Spirit</p><p>Dly5: Shrieking Wind Spirits</p><p>Util6: Reorient the Axis</p><p>Enc7: Hammer of the Grasping Tides</p><p>Dly9: Ancient Progenitor Spirit</p><p>Util10: Time Jaunt</p><p>Enc11: Numinous Cascade</p><p>Util12: Blinding Ward</p><p>Enc13: Death from Two Sides (replaces Sly Fox Spirit)</p><p>Dly15: War Master's Assault (replaces Lamb to the Slaughter) (retrain to Silent Malediction at 25)</p><p>Util16: Faces of the Fallen</p><p>Enc17: Hail of Steel (replaces Powerful Warning)</p><p>RM18: Powerful Warning (replaces Numinous Cascade)</p><p>Dly19: End to Games (replaces Vengeful Blood Spirits)</p><p>Dly20: Sunburst Bulwark</p><p>Util22: Medicines of Many Forms</p><p>Enc23: Spirit of the Vengeful Mountain (replaces Hammer of the Grasping Tides)</p><p>Dly25: Spirit of the Brain Mole (replaces Ancient Progenitor Spirit)</p><p>Enc27: Compel Action (replaces Death from Two Sides)</p><p>Dly29: Fury of Athas (replaces Spirit of the Brain Mole)</p><p></p><p>Items</p><p>Staff of Striking Accurate Staff +6, Feytouched Starleather Armor +6, Cloak of Distortion +6, Bracers of Mental Might (Heroic), Circlet of Arkhosia (Epic), Diamond Cincture (Paragon), Gloves of the Healer (Epic), Phantom Chaussures, Ring of Protection (Paragon), Ring of Fey Travel</p><p></p><p></p><p>Level 16</p><p></p><p>Flameswitch</p><p>Race: Deva</p><p>Class: Shaman|Warlord</p><p>Paragon Path: Flame of Hope</p><p>Hybrid Talent Choice: Spirit's Power</p><p>Divine Secretkeeper Choice: Arcana</p><p>Background: Born Under A Bad Sign</p><p>Theme: Ghost of the Past</p><p>Spirit Choice: Elemental (Animist)</p><p></p><p>Skills:</p><p>Arcana +19, Insight +21, Perception +21 (Roll twice), Religion +21</p><p></p><p>Initiative: +28 (allies +6)</p><p></p><p>Ability Scores</p><p>L16: Str 13, Con 13, Dex 9, Int 22, Wis 22, Cha 11</p><p>L1: Str 12, Con 12, Dex 8, Int 18, Wis 18, Cha 10</p><p></p><p>Defenses</p><p>HP: 109, Surge Value: 27, Surges per Day: 8</p><p>AC: 31, Fort: 25, Reflex: 29, Will: 31</p><p></p><p>Feats</p><p>L1: Spirit of Vigor</p><p>L2: Hybrid Talent</p><p>L4: Battle Intuition</p><p>L6: Divine Secretkeeper</p><p>L8: Staff Expertise</p><p>L10: Superior Implement (Accurate Staff) (Retrained to Fight On at Level 11)</p><p>L11: Combat Commander</p><p>L12: Elemental Spirit Adept</p><p>L14: Nimble Spirit</p><p>L16: Improved Defenses</p><p></p><p>Powers</p><p>Spirit: Spirit's Wrath</p><p>Seer: Cast Fortune</p><p>AW: Spirit Infusion</p><p>AW: Direct the Strike (retrain to Commander's Strike at 14)</p><p>Enc1: Powerful Warning</p><p>Dly1: Spirit of the Healing Flood (retrained to Lamb to the Slaughter at level 5)</p><p>Util2: Spirit's Sacrifice</p><p>Enc3: Sly Fox Spirit</p><p>Dly5: Vengeful Blood Spirits</p><p>Util6: Reorient the Axis</p><p>Enc7: Hammer of the Grasping Tides</p><p>Dly9: Ancient Warlord's Inspiration</p><p>Util10: Time Jaunt</p><p>Enc11: Numinous Cascade</p><p>Util12: Blinding Ward</p><p>Enc13: Death from Two Sides (replaces Sly Fox Spirit)</p><p>Dly15: War Master's Assault (replaces Lamb to the Slaughter) (retrain to Silent Malediction at 25)</p><p>Util16: Faces of the Fallen</p><p></p><p>Items</p><p>Staff of Striking +3, Feytouched Feyleather Armor +4, Cloak of Distortion +3, Bracers of Mental Might (Heroic), Diamond Cincture (Heroic), Gloves of the Healer (Paragon), Boots of Eagerness </p><p></p><p></p><p>Spirit Infusion: Best attack-granting at-will in the game. Gives basic attack with +2 to hit, +Int to damage, Int tmp hps when you summon spirit, and +1 to attack vs. everything adjacent to square where spirit vanished (Elemental Spirit Adept) from paragon onward. We have Direct the Strike for when our spirit can't get into position.</p><p></p><p>Dominate Novas: Flame of Hope action point (w/Time Jaunt for more) + Compel Action = bunch of dominated targets with +Int to hit. Divine Mastery gets back Compel Action, Primal Resurgence gets back Fury of Athas. End to Games and Spirit of the Brain Mole and Silent Malediction all dominate also via the Tiefling Royal Command of Asmodeus trick. Dominates are -4 to save against w/Cunning Staff, and you have Demand Justice to force a reroll.</p><p></p><p>Attack-Granting Novas: Hail of Steel (with reach 2 thanks to staff expertise, backed up by Bracers of Mental Might to use Wis to hit and Ghost of the Past/Memory of a Thousand Lifetimes if we roll low) for encounter-level, Spirit Infusion for at-will, and numerous dailies all throughout the build career (Lamb to the Slaughter backed up by bracers to use, Vengeful Blood Spirits, Ancient Warlord's Inspiration, War Master's Assault, Fury of Athas).</p><p></p><p><strong>Item Tricks to use Melee Attacks[/b[: Staff of Striking to let us make melee basics off Int, opening up many warlord powers, and Bracers of Mental Might to use 1W/2W powers like Hail of Steel.</strong></p><p><strong></strong></p><p><strong>Go First: Huge +47 bonus to initiative, and +Int (9) for the rest of the party, +Reorient the Axis to get them into position. We're even faster than Killswitch due to having Wis.</strong></p><p><strong></strong></p><p><strong>Immediate Actions: From 1-26, this build retains at least 1 immediate action attack to keep Spirit Infusions going nonstop.</strong></p><p><strong></strong></p><p><strong>Flame of Hope Second Wind: You're a dwarf from 21 onward, so you can trigger this as a minor action.</strong></p><p><strong></strong></p><p><strong>Flame of Hope Nova: You can do Hail of Steel for single target +Int to hit nova, or Spirit of the Vengeful Mountain for restrain+Int to hit all targets in a burst 3. Prior to 23, you have Hammer of Grasping Tides as a way to paint many targets with +Int to hit. We don't grant an extra attack like Killswitch does via Spell Commander, but the big bonus to hit is nothing to scoff at, and we can make up for KS's Quickened Spellcasting nova turn by using Hail of Steel.</strong></p><p><strong></strong></p><p><strong>Heals: Fully capable healer with Medicines of Many Forms, Sunburst Bulwark daily mass heal, tons of temp hps from Spirit of Vigor, and 2 Inspiring Words + 1 Healing Spirit.</strong></p><p><strong></strong></p><p><strong>Saves: Build is kind of weak here, but you can take Mark of Healing if your DM allows it, or consider Saving Inspiration. Spirit's Sacrifice and Medicines both gives saves, and you gain Demand Justice at 24 onward if you want to retrain anything (though you will mostly use this offensively).</strong></p><p><strong></strong></p><p><strong>Action Points: With Time Jaunt, the build has action points in the first three fights every day to power Flame of Hope.</strong></p><p><strong></strong></p><p><strong>Two Melee Strikers (Chargers) Please: This build wants two melee strikers/chargers, as powers like Sly Fox Spirit and Vengeful Blood Spirits (and Lamb to the Slaughter, Hail of Steel) like having two of these. The enabling is pretty sick at 5-15 if you have that (moreso than Killswitch imo, we have Bracers of Mental Might to use the Str powers 1/fight). With only one melee striker, might reconsider some of the powers.</strong></p><p><strong></strong></p><p><strong>Defenses: Good enough for a mostly ranged character. AC is 44, and we have concealment a lot with Chaussures. Superior Will protects us from daze/stun. Diamond Cincture for more Fort.</strong></p><p><strong></strong></p><p><strong>Spirit Companion with teeth: The companion is powered up thanks to Hybrid Talent and gets to make OAs. (You will mostly Spirit Infusion first, then resummon him at end of turn so he is around in between turns).</strong></p><p><strong></strong></p><p><strong>Ritual Casting: You've got Ritual Casting and both Arcana/Religion + Insight/Perception. Skillwise, this is a pretty solid character.</strong></p><p><strong></strong></p><p><strong>Conclusion: Powerful nova healer with a fantastic at-will, a usable Hail of Steel (reach 2, Wis instead of Str, +1d6 deva racial if needed) and the added bonus of 4 dominate dailies+1.5 dominate encounter at epic.</strong></p><p><strong></strong></p><p><strong>Nova Version</strong></p><p><strong></strong></p><p><strong>Flameswitch</strong></p><p><strong>Race: Deva</strong></p><p><strong>Class: Shaman|Warlord</strong></p><p><strong>Paragon Path: Flame of Hope</strong></p><p><strong>Epic Destiny: Soul of the World</strong></p><p><strong>Soul of the World Choices: Dwarf, Tiefling, Invoker</strong></p><p><strong>Hybrid Talent Choice: Spirit's Power</strong></p><p><strong>Invoker Choices: Arcana, Sun Strike</strong></p><p><strong>Background: Born Under A Bad Sign</strong></p><p><strong>Theme: TBD</strong></p><p><strong>Spirit Choice: Elemental (Animist)</strong></p><p><strong></strong></p><p><strong>Skills:</strong></p><p><strong>Arcana +29, Insight +29, Perception +29, Religion +31</strong></p><p><strong></strong></p><p><strong>Initiative: +47 (allies +9)</strong></p><p><strong></strong></p><p><strong>Ability Scores</strong></p><p><strong>L30: Str 14, Con 14, Dex 10, Int 28, Wis 28, Cha 12</strong></p><p><strong>L1: Str 12, Con 12, Dex 8, Int 18, Wis 18, Cha 10</strong></p><p><strong></strong></p><p><strong>Defenses</strong></p><p><strong>HP: 185, Surge Value: 46, Surges per Day: 9</strong></p><p><strong>AC: 45, Fort: 43, Reflex: 48, Will: 47</strong></p><p><strong></strong></p><p><strong>Feats</strong></p><p><strong>L1: Spirit of Vigor</strong></p><p><strong>L2: Hybrid Talent</strong></p><p><strong>L4: Battle Intuition</strong></p><p><strong>L6: Acolyte of Divine Secrets (Sun Strike)</strong></p><p><strong>L8: Staff Expertise</strong></p><p><strong>L10: Superior Implement (Accurate Staff) (Retrained to Fight On at Level 11)</strong></p><p><strong>L11: Combat Commander</strong></p><p><strong>L12: Elemental Spirit Adept</strong></p><p><strong>L14: Nimble Spirit</strong></p><p><strong>L16: Improved Defenses</strong></p><p><strong>L16: Reserve Maneuver (Powerful Warning)</strong></p><p><strong>L20: Superior Implement (Accurate Staff)</strong></p><p><strong>L21: Superior Initiative</strong></p><p><strong>L22: Primal Resurgence</strong></p><p><strong>L24: Dispater's Iron Discipline</strong></p><p><strong>L26: Epic Fortitude</strong></p><p><strong>L28: Martial Mastery</strong></p><p><strong>L30: Epic Reflex</strong></p><p><strong></strong></p><p><strong>Powers</strong></p><p><strong>Spirit: Spirit's Wrath</strong></p><p><strong>AW: Spirit Infusion</strong></p><p><strong>AW: Direct the Strike (retrain to Commander's Strike at 14)</strong></p><p><strong>Enc1: Powerful Warning</strong></p><p><strong>Dly1: Spirit of the Healing Flood (retrained to Lamb to the Slaughter at level 5)</strong></p><p><strong>Util2: Spirit's Sacrifice</strong></p><p><strong>Enc3: Sly Fox Spirit</strong></p><p><strong>Dly5: Vengeful Blood Spirits</strong></p><p><strong>Util6: Reorient the Axis</strong></p><p><strong>Enc7: Hammer of the Grasping Tides</strong></p><p><strong>Dly9: Ancient Warlord's Inspiration</strong></p><p><strong>Util10: Time Jaunt</strong></p><p><strong>Enc11: Numinous Cascade</strong></p><p><strong>Util12: Blinding Ward</strong></p><p><strong>Enc13: Death from Two Sides (replaces Sly Fox Spirit)</strong></p><p><strong>Dly15: War Master's Assault (replaces Lamb to the Slaughter) (retrain to Silent Malediction at 25)</strong></p><p><strong>Util16: Faces of the Fallen</strong></p><p><strong>Enc17: Hail of Steel (replaces Powerful Warning)</strong></p><p><strong>Dly19: Victory Surge (replaces Vengeful Blood Spirits)</strong></p><p><strong>Dly20: Sunburst Bulwark</strong></p><p><strong>Util22: Rush of Battle</strong></p><p><strong>Enc23: Spirit of the Ram (replaces Hammer of the Grasping Tides)</strong></p><p><strong>Dly25: Relentless Assault (replaces Ancient Warlord's Inspiration)</strong></p><p><strong>Enc27: Insightful Assault (replaces Pincer Maneuver)</strong></p><p><strong>Dly29: Fury of Athas (replaces War Master's Assault)</strong></p><p><strong></strong></p><p><strong>Items</strong></p><p><strong>Defensive Accurate Staff +6, Shielding Wrist Razors +1, Feytouched Starleather Armor +6, Cloak of Distortion +6, Bracers of Mental Might (Heroic), Circlet of Arkhosia (Epic), Diamond Cincture (Paragon), Gloves of the Healer (Epic), Phantom Chaussures, Ring of Protection (Paragon), Ring of Fey Travel</strong></p><p><strong></strong></p><p><strong>Notes</strong></p><p><strong>A more nova-oriented version, with Insightful Assault (use Sun Strike for RBA), Hail of Steel, and an immediate Powerful Warning, with Spirit of Vengeful Mountain for painting targets. The utilities have more of an enabling focus and less of a healing focus (Tactical Orders, Rush of Battle, etc.).</strong></p></blockquote><p></p>
[QUOTE="MwaO, post: 6745363, member: 12749"] Flameswitch Deva Shaman|Warlord/Flame of Hope/Soul of the World Build Goal: To create a shaman version of Killswitch (artificer|warlord) capable of just as powerful novas while retaining a fully buffed Spirit Infusion at-will. A secondary goal is to utilize Soul of the World+Tiefling/Invoker+Royal Command of Asmodeus to pick up an enormous number of dominates at epic (Silent Malediction, Fury of Athas x2, End to Games all dominate). The Build Flameswitch Race: Deva Class: Shaman|Warlord Theme: Ghost of the Past Paragon Path: Flame of Hope Epic Destiny: Soul of the World Soul of the World Choices: Dwarf, Tiefling, Invoker Hybrid Talent Choice: Spirit's Power Divine Secretkeeper Choice: Arcana Background: Born Under A Bad Sign Spirit Choice: Elemental (Animist) Skills: Arcana +29, Insight +29, Perception +29, Religion +29, History +29 Initiative: +47 (allies +9) Ability Scores L30: Str 14, Con 14, Dex 10, Int 28, Wis 28, Cha 12 L1: Str 12, Con 12, Dex 8, Int 18, Wis 18, Cha 10 Defenses HP: 185, Surge Value: 46, Surges per Day: 9 AC: 44, Fort: 42, Reflex: 47, Will: 46 Feats L1: Spirit of Vigor L2: Hybrid Talent L4: Battle Intuition L6: Divine Secretkeeper L8: Staff Expertise L10: Superior Implement (Accurate Staff) (Retrained to Fight On at Level 11) L11: Combat Commander L12: Elemental Spirit Adept L14: Nimble Spirit L16: Improved Defenses L18: Reserve Maneuver L20: Focused Mind (retrain to Dispater's Iron Discipline at 26) L21: Superior Initiative L22: Primal Resurgence L24: Royal Command of Asmodeus L26: Epic Fortitude L28: Divine Mastery L30: Epic Reflex Powers Spirit: Spirit's Wrath Seer: Cast Fortune AW: Spirit Infusion AW: Direct the Strike (retrain to Commander's Strike at 14) Enc1: Powerful Warning Dly1: Spirit of the Healing Flood (retrained to Lamb to the Slaughter at level 5) Util2: Spirit's Sacrifice Enc3: Sly Fox Spirit Dly5: Shrieking Wind Spirits Util6: Reorient the Axis Enc7: Hammer of the Grasping Tides Dly9: Ancient Progenitor Spirit Util10: Time Jaunt Enc11: Numinous Cascade Util12: Blinding Ward Enc13: Death from Two Sides (replaces Sly Fox Spirit) Dly15: War Master's Assault (replaces Lamb to the Slaughter) (retrain to Silent Malediction at 25) Util16: Faces of the Fallen Enc17: Hail of Steel (replaces Powerful Warning) RM18: Powerful Warning (replaces Numinous Cascade) Dly19: End to Games (replaces Vengeful Blood Spirits) Dly20: Sunburst Bulwark Util22: Medicines of Many Forms Enc23: Spirit of the Vengeful Mountain (replaces Hammer of the Grasping Tides) Dly25: Spirit of the Brain Mole (replaces Ancient Progenitor Spirit) Enc27: Compel Action (replaces Death from Two Sides) Dly29: Fury of Athas (replaces Spirit of the Brain Mole) Items Staff of Striking Accurate Staff +6, Feytouched Starleather Armor +6, Cloak of Distortion +6, Bracers of Mental Might (Heroic), Circlet of Arkhosia (Epic), Diamond Cincture (Paragon), Gloves of the Healer (Epic), Phantom Chaussures, Ring of Protection (Paragon), Ring of Fey Travel Level 16 Flameswitch Race: Deva Class: Shaman|Warlord Paragon Path: Flame of Hope Hybrid Talent Choice: Spirit's Power Divine Secretkeeper Choice: Arcana Background: Born Under A Bad Sign Theme: Ghost of the Past Spirit Choice: Elemental (Animist) Skills: Arcana +19, Insight +21, Perception +21 (Roll twice), Religion +21 Initiative: +28 (allies +6) Ability Scores L16: Str 13, Con 13, Dex 9, Int 22, Wis 22, Cha 11 L1: Str 12, Con 12, Dex 8, Int 18, Wis 18, Cha 10 Defenses HP: 109, Surge Value: 27, Surges per Day: 8 AC: 31, Fort: 25, Reflex: 29, Will: 31 Feats L1: Spirit of Vigor L2: Hybrid Talent L4: Battle Intuition L6: Divine Secretkeeper L8: Staff Expertise L10: Superior Implement (Accurate Staff) (Retrained to Fight On at Level 11) L11: Combat Commander L12: Elemental Spirit Adept L14: Nimble Spirit L16: Improved Defenses Powers Spirit: Spirit's Wrath Seer: Cast Fortune AW: Spirit Infusion AW: Direct the Strike (retrain to Commander's Strike at 14) Enc1: Powerful Warning Dly1: Spirit of the Healing Flood (retrained to Lamb to the Slaughter at level 5) Util2: Spirit's Sacrifice Enc3: Sly Fox Spirit Dly5: Vengeful Blood Spirits Util6: Reorient the Axis Enc7: Hammer of the Grasping Tides Dly9: Ancient Warlord's Inspiration Util10: Time Jaunt Enc11: Numinous Cascade Util12: Blinding Ward Enc13: Death from Two Sides (replaces Sly Fox Spirit) Dly15: War Master's Assault (replaces Lamb to the Slaughter) (retrain to Silent Malediction at 25) Util16: Faces of the Fallen Items Staff of Striking +3, Feytouched Feyleather Armor +4, Cloak of Distortion +3, Bracers of Mental Might (Heroic), Diamond Cincture (Heroic), Gloves of the Healer (Paragon), Boots of Eagerness Spirit Infusion: Best attack-granting at-will in the game. Gives basic attack with +2 to hit, +Int to damage, Int tmp hps when you summon spirit, and +1 to attack vs. everything adjacent to square where spirit vanished (Elemental Spirit Adept) from paragon onward. We have Direct the Strike for when our spirit can't get into position. Dominate Novas: Flame of Hope action point (w/Time Jaunt for more) + Compel Action = bunch of dominated targets with +Int to hit. Divine Mastery gets back Compel Action, Primal Resurgence gets back Fury of Athas. End to Games and Spirit of the Brain Mole and Silent Malediction all dominate also via the Tiefling Royal Command of Asmodeus trick. Dominates are -4 to save against w/Cunning Staff, and you have Demand Justice to force a reroll. Attack-Granting Novas: Hail of Steel (with reach 2 thanks to staff expertise, backed up by Bracers of Mental Might to use Wis to hit and Ghost of the Past/Memory of a Thousand Lifetimes if we roll low) for encounter-level, Spirit Infusion for at-will, and numerous dailies all throughout the build career (Lamb to the Slaughter backed up by bracers to use, Vengeful Blood Spirits, Ancient Warlord's Inspiration, War Master's Assault, Fury of Athas). [b]Item Tricks to use Melee Attacks[/b[: Staff of Striking to let us make melee basics off Int, opening up many warlord powers, and Bracers of Mental Might to use 1W/2W powers like Hail of Steel. Go First: Huge +47 bonus to initiative, and +Int (9) for the rest of the party, +Reorient the Axis to get them into position. We're even faster than Killswitch due to having Wis. Immediate Actions: From 1-26, this build retains at least 1 immediate action attack to keep Spirit Infusions going nonstop. Flame of Hope Second Wind: You're a dwarf from 21 onward, so you can trigger this as a minor action. Flame of Hope Nova: You can do Hail of Steel for single target +Int to hit nova, or Spirit of the Vengeful Mountain for restrain+Int to hit all targets in a burst 3. Prior to 23, you have Hammer of Grasping Tides as a way to paint many targets with +Int to hit. We don't grant an extra attack like Killswitch does via Spell Commander, but the big bonus to hit is nothing to scoff at, and we can make up for KS's Quickened Spellcasting nova turn by using Hail of Steel. Heals: Fully capable healer with Medicines of Many Forms, Sunburst Bulwark daily mass heal, tons of temp hps from Spirit of Vigor, and 2 Inspiring Words + 1 Healing Spirit. Saves: Build is kind of weak here, but you can take Mark of Healing if your DM allows it, or consider Saving Inspiration. Spirit's Sacrifice and Medicines both gives saves, and you gain Demand Justice at 24 onward if you want to retrain anything (though you will mostly use this offensively). Action Points: With Time Jaunt, the build has action points in the first three fights every day to power Flame of Hope. Two Melee Strikers (Chargers) Please: This build wants two melee strikers/chargers, as powers like Sly Fox Spirit and Vengeful Blood Spirits (and Lamb to the Slaughter, Hail of Steel) like having two of these. The enabling is pretty sick at 5-15 if you have that (moreso than Killswitch imo, we have Bracers of Mental Might to use the Str powers 1/fight). With only one melee striker, might reconsider some of the powers. Defenses: Good enough for a mostly ranged character. AC is 44, and we have concealment a lot with Chaussures. Superior Will protects us from daze/stun. Diamond Cincture for more Fort. Spirit Companion with teeth: The companion is powered up thanks to Hybrid Talent and gets to make OAs. (You will mostly Spirit Infusion first, then resummon him at end of turn so he is around in between turns). Ritual Casting: You've got Ritual Casting and both Arcana/Religion + Insight/Perception. Skillwise, this is a pretty solid character. Conclusion: Powerful nova healer with a fantastic at-will, a usable Hail of Steel (reach 2, Wis instead of Str, +1d6 deva racial if needed) and the added bonus of 4 dominate dailies+1.5 dominate encounter at epic. Nova Version Flameswitch Race: Deva Class: Shaman|Warlord Paragon Path: Flame of Hope Epic Destiny: Soul of the World Soul of the World Choices: Dwarf, Tiefling, Invoker Hybrid Talent Choice: Spirit's Power Invoker Choices: Arcana, Sun Strike Background: Born Under A Bad Sign Theme: TBD Spirit Choice: Elemental (Animist) Skills: Arcana +29, Insight +29, Perception +29, Religion +31 Initiative: +47 (allies +9) Ability Scores L30: Str 14, Con 14, Dex 10, Int 28, Wis 28, Cha 12 L1: Str 12, Con 12, Dex 8, Int 18, Wis 18, Cha 10 Defenses HP: 185, Surge Value: 46, Surges per Day: 9 AC: 45, Fort: 43, Reflex: 48, Will: 47 Feats L1: Spirit of Vigor L2: Hybrid Talent L4: Battle Intuition L6: Acolyte of Divine Secrets (Sun Strike) L8: Staff Expertise L10: Superior Implement (Accurate Staff) (Retrained to Fight On at Level 11) L11: Combat Commander L12: Elemental Spirit Adept L14: Nimble Spirit L16: Improved Defenses L16: Reserve Maneuver (Powerful Warning) L20: Superior Implement (Accurate Staff) L21: Superior Initiative L22: Primal Resurgence L24: Dispater's Iron Discipline L26: Epic Fortitude L28: Martial Mastery L30: Epic Reflex Powers Spirit: Spirit's Wrath AW: Spirit Infusion AW: Direct the Strike (retrain to Commander's Strike at 14) Enc1: Powerful Warning Dly1: Spirit of the Healing Flood (retrained to Lamb to the Slaughter at level 5) Util2: Spirit's Sacrifice Enc3: Sly Fox Spirit Dly5: Vengeful Blood Spirits Util6: Reorient the Axis Enc7: Hammer of the Grasping Tides Dly9: Ancient Warlord's Inspiration Util10: Time Jaunt Enc11: Numinous Cascade Util12: Blinding Ward Enc13: Death from Two Sides (replaces Sly Fox Spirit) Dly15: War Master's Assault (replaces Lamb to the Slaughter) (retrain to Silent Malediction at 25) Util16: Faces of the Fallen Enc17: Hail of Steel (replaces Powerful Warning) Dly19: Victory Surge (replaces Vengeful Blood Spirits) Dly20: Sunburst Bulwark Util22: Rush of Battle Enc23: Spirit of the Ram (replaces Hammer of the Grasping Tides) Dly25: Relentless Assault (replaces Ancient Warlord's Inspiration) Enc27: Insightful Assault (replaces Pincer Maneuver) Dly29: Fury of Athas (replaces War Master's Assault) Items Defensive Accurate Staff +6, Shielding Wrist Razors +1, Feytouched Starleather Armor +6, Cloak of Distortion +6, Bracers of Mental Might (Heroic), Circlet of Arkhosia (Epic), Diamond Cincture (Paragon), Gloves of the Healer (Epic), Phantom Chaussures, Ring of Protection (Paragon), Ring of Fey Travel Notes A more nova-oriented version, with Insightful Assault (use Sun Strike for RBA), Hail of Steel, and an immediate Powerful Warning, with Spirit of Vengeful Mountain for painting targets. The utilities have more of an enabling focus and less of a healing focus (Tactical Orders, Rush of Battle, etc.).[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flameswitch (Deva Shaman|Warlord/Flame of Hope/Soul of the World) by Cazzeo
Top