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Flaming Bat, Man!
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<blockquote data-quote="Orryn Emrys" data-source="post: 4305419" data-attributes="member: 6799"><p>Had our first 4E session last night, and I noted that, whereas I feel that I have a decent grasp of the new combat rules, a couple of details made me scratch my head. I might be able to comb the books to find the answers, but I thought someone out there might know off the top of their head(s).</p><p></p><p>Item 1:</p><p></p><p>Party encountered a fire bat. Its primary attack power includes ongoing fire damage 5. It hit three PCs on the final round of combat... presumable "setting them on fire". Then it was slain. Encounter was over. Using the rule as I understood it, the PCs taking ongoing damage were required to make a saving throw at the end of their individual "turns", after taking damage at the beginning. This went on for a couple of rounds after the fight was over and no other "actions" were being taken, since they kept rolling badly on saves.</p><p></p><p>Now I allowed them a bonus for taken the opportunity to focus on trying to put themselves out, and a further bonus from one other PC for each of them to Aid Another. I don't see as this would be supported by the rules, but I felt silly simply dealing 5 damage to them every round while they stood there failing their saves and everyone else hung out and watched.</p><p></p><p>Any thoughts?</p><p></p><p>Item 2:</p><p></p><p>Party encountered an unconcscious man on the verge of death. The cleric wanted to use his Healing Word power, which allows the subject to use a Healing Surge <em>and</em> regain an additional 1d6 or whatever HP... I don't have the book with me. Oh... and the cleric's bonus to healing-keyword powers, which for him was like a +3. So, here's the quandry:</p><p></p><p>The text seems to read that the subject must <em>have</em> an available Healing Surge to benefit from this power... and that appears to include the bonus HP, both that granted as part of Healing Word and the cleric's bonus. This appears to be the case for a number of healing powers. So a wounded man whose used up his healing surges (assuming he had any) cannot be healed in this fashion, correct?</p><p></p><p>Since I didn't want to penalize their genuine desire to help the man, I gave him back a few HP for it anyway. As it is, this was the very first thing that happened to the party in their very first 4E session... I just didn't want to so potently draw the line between editions right then, demonstrating that their cleric was entirely incapable of doing the things that he could have in 3E. I mean, it's bound to happen... but we're still adjusting to the rules. I don't want the experience tainted by some misunderstanding of the rules.</p><p></p><p>So...?</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 4305419, member: 6799"] Had our first 4E session last night, and I noted that, whereas I feel that I have a decent grasp of the new combat rules, a couple of details made me scratch my head. I might be able to comb the books to find the answers, but I thought someone out there might know off the top of their head(s). Item 1: Party encountered a fire bat. Its primary attack power includes ongoing fire damage 5. It hit three PCs on the final round of combat... presumable "setting them on fire". Then it was slain. Encounter was over. Using the rule as I understood it, the PCs taking ongoing damage were required to make a saving throw at the end of their individual "turns", after taking damage at the beginning. This went on for a couple of rounds after the fight was over and no other "actions" were being taken, since they kept rolling badly on saves. Now I allowed them a bonus for taken the opportunity to focus on trying to put themselves out, and a further bonus from one other PC for each of them to Aid Another. I don't see as this would be supported by the rules, but I felt silly simply dealing 5 damage to them every round while they stood there failing their saves and everyone else hung out and watched. Any thoughts? Item 2: Party encountered an unconcscious man on the verge of death. The cleric wanted to use his Healing Word power, which allows the subject to use a Healing Surge [i]and[/i] regain an additional 1d6 or whatever HP... I don't have the book with me. Oh... and the cleric's bonus to healing-keyword powers, which for him was like a +3. So, here's the quandry: The text seems to read that the subject must [i]have[/i] an available Healing Surge to benefit from this power... and that appears to include the bonus HP, both that granted as part of Healing Word and the cleric's bonus. This appears to be the case for a number of healing powers. So a wounded man whose used up his healing surges (assuming he had any) cannot be healed in this fashion, correct? Since I didn't want to penalize their genuine desire to help the man, I gave him back a few HP for it anyway. As it is, this was the very first thing that happened to the party in their very first 4E session... I just didn't want to so potently draw the line between editions right then, demonstrating that their cleric was entirely incapable of doing the things that he could have in 3E. I mean, it's bound to happen... but we're still adjusting to the rules. I don't want the experience tainted by some misunderstanding of the rules. So...? [/QUOTE]
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