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Flaming Bat, Man!
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<blockquote data-quote="Kordeth" data-source="post: 4305934" data-attributes="member: 5036"><p>Hmm--you're right, actually, I misremembered. Sustainable powers can be maintained 5 minutes (so effectively to the end of the encounter), but there's no explicit duration cap on conditional durations. My bad.</p><p></p><p></p><p></p><p>Depends, really. Are these DM PCs added to the group to fill out needed slots in the party? If so, you could probably stat them up as PCs. If they're just characters traveling with the party (the old wizard they're escorting or a guide they hired to lead them through the forest) then no, they aren't intended to be statted up as PCs in 4E. 4E draws a very distinct line between the heroes of the story (the PCs) and everyone else. NPCs aren't supposed to get the same special treatment (like second wind or the negative hp buffer) that PCs do.</p><p></p><p></p><p></p><p>There's no such thing as "PC quality." 4E takes a more gamist/narrativist approach to NPC design. This guy was an injured extra on the side of the road, there (presumably) to give the PCs advice and nothing else. He's certainly not a major factor in the story, and the only NPCs who should even consider getting the special "like a PC treatment" are the major antagonists.</p><p></p><p>This guy was not a PC and was not a major character, so he would be unable to use second wind and probably should have had a healing surge--assuming you wanted the players to be able to patch him up.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4305934, member: 5036"] Hmm--you're right, actually, I misremembered. Sustainable powers can be maintained 5 minutes (so effectively to the end of the encounter), but there's no explicit duration cap on conditional durations. My bad. Depends, really. Are these DM PCs added to the group to fill out needed slots in the party? If so, you could probably stat them up as PCs. If they're just characters traveling with the party (the old wizard they're escorting or a guide they hired to lead them through the forest) then no, they aren't intended to be statted up as PCs in 4E. 4E draws a very distinct line between the heroes of the story (the PCs) and everyone else. NPCs aren't supposed to get the same special treatment (like second wind or the negative hp buffer) that PCs do. There's no such thing as "PC quality." 4E takes a more gamist/narrativist approach to NPC design. This guy was an injured extra on the side of the road, there (presumably) to give the PCs advice and nothing else. He's certainly not a major factor in the story, and the only NPCs who should even consider getting the special "like a PC treatment" are the major antagonists. This guy was not a PC and was not a major character, so he would be unable to use second wind and probably should have had a healing surge--assuming you wanted the players to be able to patch him up. [/QUOTE]
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