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General Tabletop Discussion
*Pathfinder & Starfinder
Flaming/Flaming Burst...and its cousins...
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<blockquote data-quote="Spatzimaus" data-source="post: 438381" data-attributes="member: 3051"><p>Oh, and those weapon enchantments, I forgot a couple things.</p><p></p><p>GREATER FLAMING</p><p>The sword blade glows red, as if it's been sitting in a forge. This emits the light; it's not ACTUALLY hot, so it doesn't keep you from putting it in a sheath. Any time you attack someone (anyone, for any reason), it bursts into flames (use-activated); the flames die down at the end of the round.</p><p></p><p>The downside is, you don't have a choice, so against certain monsters (a golem that heals with fire?) this always-on part is a bad thing. But usually, the fact that you don't have to activate anything is a good part.</p><p></p><p>If you want it to stack with Flaming, reduce the damage to +1d8, and only +2 price. People had complained that it didn't stack with Flaming Burst either, and unless you want to make a Greater Flaming Burst, this is a better option. But personally, I like it as a larger +3 bonus.</p><p></p><p>You can also make a Greater Frost (glows white and looks like the blade is made of ice, and instead of setting them on fire, they make a Fort save or be Slowed for a round), Greater Shock (electrical arcs running up and down the blade, giving off light, and they make a Reflex save or be Shaken for a round), etc.</p><p>Greater Sonic does less damage (2d6) but they make a Will save or be stunned. Greater Acidic does damage over a few rounds, and I'm thinking some sort of save or you armor gets damaged, but that's harder to balance.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 438381, member: 3051"] Oh, and those weapon enchantments, I forgot a couple things. GREATER FLAMING The sword blade glows red, as if it's been sitting in a forge. This emits the light; it's not ACTUALLY hot, so it doesn't keep you from putting it in a sheath. Any time you attack someone (anyone, for any reason), it bursts into flames (use-activated); the flames die down at the end of the round. The downside is, you don't have a choice, so against certain monsters (a golem that heals with fire?) this always-on part is a bad thing. But usually, the fact that you don't have to activate anything is a good part. If you want it to stack with Flaming, reduce the damage to +1d8, and only +2 price. People had complained that it didn't stack with Flaming Burst either, and unless you want to make a Greater Flaming Burst, this is a better option. But personally, I like it as a larger +3 bonus. You can also make a Greater Frost (glows white and looks like the blade is made of ice, and instead of setting them on fire, they make a Fort save or be Slowed for a round), Greater Shock (electrical arcs running up and down the blade, giving off light, and they make a Reflex save or be Shaken for a round), etc. Greater Sonic does less damage (2d6) but they make a Will save or be stunned. Greater Acidic does damage over a few rounds, and I'm thinking some sort of save or you armor gets damaged, but that's harder to balance. [/QUOTE]
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Flaming/Flaming Burst...and its cousins...
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