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General Tabletop Discussion
*Pathfinder & Starfinder
Flaming/Flaming Burst...and its cousins...
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<blockquote data-quote="Spatzimaus" data-source="post: 438923" data-attributes="member: 3051"><p>Epimetheus: I left out the +2 Enhancement by accident, it was supposed to be in there.</p><p>The point was, Bane as written is a +4 ability (2 enhancement, 2d6 damage) that only works against a specific type of target. That's just not worth it, usually, so I wanted to throw on a few minor extras to bump it to a +5 equivalent.</p><p></p><p>Arnix: kreynolds covered it, although note that there are a couple "burst-like" abilities that DON'T include a "flaming-like" component. For example, there's a +2-cost ability in the PsiHB that does xd10 on a critical hit, but it doesn't do anything on a non-critical. I think the Thundering (which is like the sonic Burst) is the same way, trading the d6 base damage for a better damage type and/or a secondary effect.</p><p>But for Flaming/Icy/Shock burst, you do the d6 whether you crit or not AND do xd10 on a crit.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 438923, member: 3051"] Epimetheus: I left out the +2 Enhancement by accident, it was supposed to be in there. The point was, Bane as written is a +4 ability (2 enhancement, 2d6 damage) that only works against a specific type of target. That's just not worth it, usually, so I wanted to throw on a few minor extras to bump it to a +5 equivalent. Arnix: kreynolds covered it, although note that there are a couple "burst-like" abilities that DON'T include a "flaming-like" component. For example, there's a +2-cost ability in the PsiHB that does xd10 on a critical hit, but it doesn't do anything on a non-critical. I think the Thundering (which is like the sonic Burst) is the same way, trading the d6 base damage for a better damage type and/or a secondary effect. But for Flaming/Icy/Shock burst, you do the d6 whether you crit or not AND do xd10 on a crit. [/QUOTE]
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Flaming/Flaming Burst...and its cousins...
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