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General Tabletop Discussion
*Pathfinder & Starfinder
Flaming/Shocking,etc. enhancements activation time
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<blockquote data-quote="Longbow" data-source="post: 2093375" data-attributes="member: 18784"><p>A Flaming, Shocking, etc. weapon needs to be activated to get the bonus damage effect (stated in the FAQ). While bonus energy damage is good I wonder if the standard action to activate it is a major drawback.You don´t have your weapon always ready in hand with the energy activated in every situation (ambush, urban environement, visit to the king´s court). Maybe you want to attack right now, double move or do something different like casting a spell (Paladin, Arcane Caster/Fighter like EK, Battle-Cleric casting Divine Power in the first round, Rogue who has a chance to Sneak Attack, etc.). </p><p></p><p>That´s why I´m thinking that an enhancement that raises the "plus" of your weapon might be better than an energy enhanced weapon because you save time (and you´re chance to hit improve which in itself isn´t that bad). AFAIK many people say that it´s worthless to raise the plus of your weapon and take other enhancements (especially if you have acces to Greater Magic Weapon, but maybe the Cleric/Wizard doesn´t want to use a spell on you).</p><p></p><p>The best IMHO would be something like the holy enhancement (always active, damage bonus should come into play very often). But it may not be available or too expensive. Or if you´re scabbard or whatever holds your weapon would be resistant (sp?) to the energy so it could always be active. But something like this is not in the core rules (or is it?).</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Longbow, post: 2093375, member: 18784"] A Flaming, Shocking, etc. weapon needs to be activated to get the bonus damage effect (stated in the FAQ). While bonus energy damage is good I wonder if the standard action to activate it is a major drawback.You don´t have your weapon always ready in hand with the energy activated in every situation (ambush, urban environement, visit to the king´s court). Maybe you want to attack right now, double move or do something different like casting a spell (Paladin, Arcane Caster/Fighter like EK, Battle-Cleric casting Divine Power in the first round, Rogue who has a chance to Sneak Attack, etc.). That´s why I´m thinking that an enhancement that raises the "plus" of your weapon might be better than an energy enhanced weapon because you save time (and you´re chance to hit improve which in itself isn´t that bad). AFAIK many people say that it´s worthless to raise the plus of your weapon and take other enhancements (especially if you have acces to Greater Magic Weapon, but maybe the Cleric/Wizard doesn´t want to use a spell on you). The best IMHO would be something like the holy enhancement (always active, damage bonus should come into play very often). But it may not be available or too expensive. Or if you´re scabbard or whatever holds your weapon would be resistant (sp?) to the energy so it could always be active. But something like this is not in the core rules (or is it?). What do you think? [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Flaming/Shocking,etc. enhancements activation time
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