Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Flaming Sphere & Invisibility effects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunshadow21" data-source="post: 6028029" data-attributes="member: 6667193"><p>That seems to the hangup. Some people see the flaming sphere in that light. Others, like myself, see it fitting much better fitting with fitting in with the summon spells. Once it's there, it's there for the duration as a solid object, unlike your example of Call Lightning, where the lightning bolt only exists from the time you call it to the time it hits the target. Second, I really fail to see how any movement occurs to be a factor; Whether you move it yourself, or the animal moves under his own power after you tell it where to go, the end result and the intent is the exact same. Same difficulties with the other examples they specifically call out. If you want to go by intent, than summon spells or cutting the rope on a bridge shouldn't count any different than a flaming sphere should, or as another example, spiritual weapon. In all cases, the force that is providing the damage is coming from something clear and distinct from the caster; the caster did an action to put bring that force into play, either by cutting the rope, or by casting a spell, or even moving an otherwise inanimate object around, but the caster is not the source of the damage in <em>any</em> of those examples; the object or animal is. </p><p></p><p>I think that your understanding of what counts for mundane purposes still matters greatly for spells. Personally I find that trying to treat magic and mundane as automatically different in all cases is a trap that causes most of the headaches people have with magic. Unless an individual spell/subschool specifically calls out something different, as far I'm concerned, it still follows the same rules as any mundane source. </p><p></p><p>Using the direct vs indirect comparison seems very much to be the intent of the invisibility spell, even if some of the wording is a bit ambiguous on that point, at least by my reading; I could care less about what constitutes an attack and what doesn't because the intent in almost all cases is the same - defeat the enemy. Regular invisibility is for indirect actions, and moving a large spongy ball of flame around is still indirect; greater invisibility is for direct actions. For those simply wanting to get into a advantageous position, and not needing the invisibility for anything else, Vanish lasts long enough to serve that purpose, and uses a lower spell slot to boot. </p><p></p><p>I approach spells as looking for the simplest solution first, and in this case, that solution is what is the caster directly doing? If the caster is acting directly on an opponent, regular invisibility will not hold. I still don't see how the spell can tell between Bull's Strength and Magic Missile, but whatever, I guess that's one point where I have to suspend logic to make the game more enjoyable for everyone at the table. If the caster is directly acting on a non-opponent, regular invisibility holds. An inanimate ball of flame is not an opponent, so it does not break invisibility. I really don't understand why people insist on making it more complicated by trying determine what constitutes an "attack" and what doesn't. Doing so adds nothing to the game, except argument, and I don't see why you would deliberately add that. If you try to use willfully and actively harming the enemy as the barometer, or start getting into secondary or chain reaction effects, than pretty much any spell, or mundane action, is going to drop regular invisibility, rendering it largely useless for anything but scouting, buffing, and healing, all of which are worthy enough in the right circumstances, but none of which are going to be worth an entire spell to boost them, even if taken as a group.</p><p></p><p>This does mean that at times, the spell is a bit more powerful than many folks like, but really, with all the counters that were pointed out up thread, the spell is still not all that particularly powerful for it's level, especially since many adventures take place in dungeons where it doesn't take long to figure out, to at least some degree, where the invisible creature is because there simply isn't that many places they could be. Sometimes I think that a large chunk of people would be happier just getting rid of regular Invisibility and keeping Vanish and Greater Invisibility, and they probably wouldn't mind it if those were removed either; most people won't actually say it out loud, but they don't like having to deal with the effect, in any form, or under any circumstances, and only tolerate because it's part of the D&D tradition.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6028029, member: 6667193"] That seems to the hangup. Some people see the flaming sphere in that light. Others, like myself, see it fitting much better fitting with fitting in with the summon spells. Once it's there, it's there for the duration as a solid object, unlike your example of Call Lightning, where the lightning bolt only exists from the time you call it to the time it hits the target. Second, I really fail to see how any movement occurs to be a factor; Whether you move it yourself, or the animal moves under his own power after you tell it where to go, the end result and the intent is the exact same. Same difficulties with the other examples they specifically call out. If you want to go by intent, than summon spells or cutting the rope on a bridge shouldn't count any different than a flaming sphere should, or as another example, spiritual weapon. In all cases, the force that is providing the damage is coming from something clear and distinct from the caster; the caster did an action to put bring that force into play, either by cutting the rope, or by casting a spell, or even moving an otherwise inanimate object around, but the caster is not the source of the damage in [I]any[/I] of those examples; the object or animal is. I think that your understanding of what counts for mundane purposes still matters greatly for spells. Personally I find that trying to treat magic and mundane as automatically different in all cases is a trap that causes most of the headaches people have with magic. Unless an individual spell/subschool specifically calls out something different, as far I'm concerned, it still follows the same rules as any mundane source. Using the direct vs indirect comparison seems very much to be the intent of the invisibility spell, even if some of the wording is a bit ambiguous on that point, at least by my reading; I could care less about what constitutes an attack and what doesn't because the intent in almost all cases is the same - defeat the enemy. Regular invisibility is for indirect actions, and moving a large spongy ball of flame around is still indirect; greater invisibility is for direct actions. For those simply wanting to get into a advantageous position, and not needing the invisibility for anything else, Vanish lasts long enough to serve that purpose, and uses a lower spell slot to boot. I approach spells as looking for the simplest solution first, and in this case, that solution is what is the caster directly doing? If the caster is acting directly on an opponent, regular invisibility will not hold. I still don't see how the spell can tell between Bull's Strength and Magic Missile, but whatever, I guess that's one point where I have to suspend logic to make the game more enjoyable for everyone at the table. If the caster is directly acting on a non-opponent, regular invisibility holds. An inanimate ball of flame is not an opponent, so it does not break invisibility. I really don't understand why people insist on making it more complicated by trying determine what constitutes an "attack" and what doesn't. Doing so adds nothing to the game, except argument, and I don't see why you would deliberately add that. If you try to use willfully and actively harming the enemy as the barometer, or start getting into secondary or chain reaction effects, than pretty much any spell, or mundane action, is going to drop regular invisibility, rendering it largely useless for anything but scouting, buffing, and healing, all of which are worthy enough in the right circumstances, but none of which are going to be worth an entire spell to boost them, even if taken as a group. This does mean that at times, the spell is a bit more powerful than many folks like, but really, with all the counters that were pointed out up thread, the spell is still not all that particularly powerful for it's level, especially since many adventures take place in dungeons where it doesn't take long to figure out, to at least some degree, where the invisible creature is because there simply isn't that many places they could be. Sometimes I think that a large chunk of people would be happier just getting rid of regular Invisibility and keeping Vanish and Greater Invisibility, and they probably wouldn't mind it if those were removed either; most people won't actually say it out loud, but they don't like having to deal with the effect, in any form, or under any circumstances, and only tolerate because it's part of the D&D tradition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
Flaming Sphere & Invisibility effects
Top