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<blockquote data-quote="Pielorinho" data-source="post: 10663" data-attributes="member: 259"><p>Smurf, I'm afraid that you face a dilemma. Either keep your current description of the spell, and deal with some major rules-silliness, or change the description and correct some of the silliness.</p><p></p><p>The smallest change you could probably make and still have the spell make sense would be to reduce the sphere's radius to 1.5'. That way, people can visualize what happens when they make their reflex save, and they can understand why the sphere won't affect them if it stays in the same square with them, and they can understand why they can enter a square with the sphere and not take damage from it.</p><p></p><p>Alternatively, you could leave the radius as it currently is and rule that anyone entering a square with a sphere takes damage, and on the caster's turn, the caster can move it into someone's square and force them to take damage (reflex saves in both cases, reflecting some mysterious ability to twist out of the way of a 6' burning ball of doom). This makes the spell significantly more powerful: it can now be bull-rushed, and can block a passage, and can damage someone twice in a round (once when they run through it, and once when the caster bounces it onto them).</p><p></p><p>I'd go for option #3 myself, making the sphere intangible; but that sounds like it's not an option for you.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 10663, member: 259"] Smurf, I'm afraid that you face a dilemma. Either keep your current description of the spell, and deal with some major rules-silliness, or change the description and correct some of the silliness. The smallest change you could probably make and still have the spell make sense would be to reduce the sphere's radius to 1.5'. That way, people can visualize what happens when they make their reflex save, and they can understand why the sphere won't affect them if it stays in the same square with them, and they can understand why they can enter a square with the sphere and not take damage from it. Alternatively, you could leave the radius as it currently is and rule that anyone entering a square with a sphere takes damage, and on the caster's turn, the caster can move it into someone's square and force them to take damage (reflex saves in both cases, reflecting some mysterious ability to twist out of the way of a 6' burning ball of doom). This makes the spell significantly more powerful: it can now be bull-rushed, and can block a passage, and can damage someone twice in a round (once when they run through it, and once when the caster bounces it onto them). I'd go for option #3 myself, making the sphere intangible; but that sounds like it's not an option for you. Daniel [/QUOTE]
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