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Flaming Sphere? Rules Expert HELP!!!
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<blockquote data-quote="Murrdox" data-source="post: 2514144" data-attributes="member: 10131"><p>I don't see anything specifically written the Flaming Sphere spell description which says you need line of effect OR line of sight to redirect the sphere. Obviously you need it to CAST the sphere, but why can't you direct the sphere around corners?</p><p></p><p></p><p></p><p>Since he's not casting Flaming Shere ON something outside his line of effect, I see no reason why he cannot direct the flaming sphere beyond his line of effect.</p><p></p><p>Let's say that I cast Flaming Sphere. Afterwards, someone casts "Wall of Ice" between me and my sphere. Obviously I can still SEE my Flaming Sphere, but the Wall of Ice breaks line of effect. You're saying that I can no longer redirect the sphere?</p><p></p><p>As far as I can tell, controlling the sphere is <em>almost</em> like controlling Summoned Creatures. Once you summon a monster, you can TELL it to go out of your sight or or out of your line of effect, and it keeps going.</p><p></p><p>If you lose line of sight on the sphere, you simply just have to blindly redirect it. If you tell it to "go west", but there is a wall right there, then the flaming sphere stays put, and the wizard has no idea if the sphere actually moved or not.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 2514144, member: 10131"] I don't see anything specifically written the Flaming Sphere spell description which says you need line of effect OR line of sight to redirect the sphere. Obviously you need it to CAST the sphere, but why can't you direct the sphere around corners? Since he's not casting Flaming Shere ON something outside his line of effect, I see no reason why he cannot direct the flaming sphere beyond his line of effect. Let's say that I cast Flaming Sphere. Afterwards, someone casts "Wall of Ice" between me and my sphere. Obviously I can still SEE my Flaming Sphere, but the Wall of Ice breaks line of effect. You're saying that I can no longer redirect the sphere? As far as I can tell, controlling the sphere is [I]almost[/I] like controlling Summoned Creatures. Once you summon a monster, you can TELL it to go out of your sight or or out of your line of effect, and it keeps going. If you lose line of sight on the sphere, you simply just have to blindly redirect it. If you tell it to "go west", but there is a wall right there, then the flaming sphere stays put, and the wizard has no idea if the sphere actually moved or not. [/QUOTE]
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