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General Tabletop Discussion
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Flaming Sphere Sustain Question
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<blockquote data-quote="twilsemail" data-source="post: 4628333" data-attributes="member: 79628"><p>I've been in games where "End of the encounter" and "Take a short rest" did not go hand in hand(technically all games are like that, but these were games where it was a bit more obvious). It required a different kind of resource allocation.</p><p> </p><p>The best example I've got is a chase where we were trying to rescue an NPC. If we'd taken 5 minutes to rest between each ambush and the next, we'd have certainly lost sight of our quarry. It took a lot of careful consideration of what we were using and when.</p><p> </p><p>Eventually we rescued the NPC, and were all hurting pretty badly. Encounters can range from climbing up a cliff to battling a group of foes to Negotiating with a Duke and his vizier (PHB p. 258). The beginnings and end of an encounter aren't dictated by when the party rests.</p></blockquote><p></p>
[QUOTE="twilsemail, post: 4628333, member: 79628"] I've been in games where "End of the encounter" and "Take a short rest" did not go hand in hand(technically all games are like that, but these were games where it was a bit more obvious). It required a different kind of resource allocation. The best example I've got is a chase where we were trying to rescue an NPC. If we'd taken 5 minutes to rest between each ambush and the next, we'd have certainly lost sight of our quarry. It took a lot of careful consideration of what we were using and when. Eventually we rescued the NPC, and were all hurting pretty badly. Encounters can range from climbing up a cliff to battling a group of foes to Negotiating with a Duke and his vizier (PHB p. 258). The beginnings and end of an encounter aren't dictated by when the party rests. [/QUOTE]
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Flaming Sphere Sustain Question
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