Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Flaming Sphere vs Scorching Ray
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dzyu" data-source="post: 4948681" data-attributes="member: 85050"><p>Hi guys,</p><p> </p><p>I keep noticing people online swearing to scorching ray as THE lvl 2 dmg-spell, but I find myself using flaming sphere over and over again. I've tried scorching ray, but more often than not I miss with it, having not so much dex after grabbing some much desired int and con. So basically what I'm asking is, what's the deal with scorching ray? Especially at low lvls, might I add.</p><p> </p><p>I'm talking specifically about the pathfinder-version here, but even in general D&D 3.x I picked flaming sphere with its 2D6 dmg. Oh, and primarily at lower lvls, but higher lvls also.</p><p> </p><p>Flaming sphere pros:</p><p>1. 3D6 or 2D6 dmg x caster lvl rounds = very high potential dmg output</p><p>2. Medium range</p><p>3. Continue dealing 3D6 dmg while blasting away with other spells at the same time</p><p>4. Multiple targets over the course of an encounter.</p><p>5. Did I mention very high potential dmg output?</p><p> </p><p>Cons:</p><p>1. Requires a move action to keep damaging most of the time, meaning you'll be stationary if your target makes a 5-foot-step.</p><p>2. If targets succeed on reflex save you don't do any damage.</p><p>3. Many enemies can run away from it since it's fairly slow.</p><p> </p><p> </p><p>Scorching ray pros:</p><p>1. High burst damage, potentially stronger than fireball vs single target.</p><p>2. Multiple targets burst in a single round.</p><p>3. No save.</p><p> </p><p>Cons:</p><p>1. Miss alot with it due to low dex/bab.</p><p>2. Slow dmg-progression</p><p>3. Short range</p><p> </p><p> </p><p> </p><p>What am I missing here? What is it that makes other wizard players consequently pick scorching ray over flaming sphere as their primary lvl 2 dmg spell?</p><p>Of course, play style is important, I realize that, and there are better spells, but it's situational and sometimes some damage is nice. My DM usually have pretty big, dangerous fights, so a fight that lasts less than 6 rounds is a rare thing indeed.</p><p>I play a lvl 6 human wizard at the moment. My int is 25(int headband +4, +2 human bonus and +1 for lvlup) and my dex is 14. I chose this because I think it makes a good mage, and extra dex just for the AC and to-hit with rays isn't worth it imo. It'll only hurt my con/int, which are way more important imo. My flaming spehres hit more than my scorching bursts by far.</p><p>I usually have mirror image, mage armor and shield spells active, and couple that with the toughness feat, 16 con, extra HP thanks to pathfinder rules, and a few good hp-rolls, and you get one tough mofo wizard! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Only the paladin has more HPs than me, and not by much anyway. He just caught up with me on his last two rolls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Obviously I don't mind "tanking" a few mobs while I blast away. I'm a crafter. I think it pays off getting doubly as much gear for your money more than having a lousy weapon focus on ray blasts. Other feats useful to rays I haven't seen in the core book.</p><p>I'm also a universalists cause versatility means alot to me, not that being an evoker helps corching ray much with hitting anyway, which is its main problem imo.</p></blockquote><p></p>
[QUOTE="Dzyu, post: 4948681, member: 85050"] Hi guys, I keep noticing people online swearing to scorching ray as THE lvl 2 dmg-spell, but I find myself using flaming sphere over and over again. I've tried scorching ray, but more often than not I miss with it, having not so much dex after grabbing some much desired int and con. So basically what I'm asking is, what's the deal with scorching ray? Especially at low lvls, might I add. I'm talking specifically about the pathfinder-version here, but even in general D&D 3.x I picked flaming sphere with its 2D6 dmg. Oh, and primarily at lower lvls, but higher lvls also. Flaming sphere pros: 1. 3D6 or 2D6 dmg x caster lvl rounds = very high potential dmg output 2. Medium range 3. Continue dealing 3D6 dmg while blasting away with other spells at the same time 4. Multiple targets over the course of an encounter. 5. Did I mention very high potential dmg output? Cons: 1. Requires a move action to keep damaging most of the time, meaning you'll be stationary if your target makes a 5-foot-step. 2. If targets succeed on reflex save you don't do any damage. 3. Many enemies can run away from it since it's fairly slow. Scorching ray pros: 1. High burst damage, potentially stronger than fireball vs single target. 2. Multiple targets burst in a single round. 3. No save. Cons: 1. Miss alot with it due to low dex/bab. 2. Slow dmg-progression 3. Short range What am I missing here? What is it that makes other wizard players consequently pick scorching ray over flaming sphere as their primary lvl 2 dmg spell? Of course, play style is important, I realize that, and there are better spells, but it's situational and sometimes some damage is nice. My DM usually have pretty big, dangerous fights, so a fight that lasts less than 6 rounds is a rare thing indeed. I play a lvl 6 human wizard at the moment. My int is 25(int headband +4, +2 human bonus and +1 for lvlup) and my dex is 14. I chose this because I think it makes a good mage, and extra dex just for the AC and to-hit with rays isn't worth it imo. It'll only hurt my con/int, which are way more important imo. My flaming spehres hit more than my scorching bursts by far. I usually have mirror image, mage armor and shield spells active, and couple that with the toughness feat, 16 con, extra HP thanks to pathfinder rules, and a few good hp-rolls, and you get one tough mofo wizard! :) Only the paladin has more HPs than me, and not by much anyway. He just caught up with me on his last two rolls. :) Obviously I don't mind "tanking" a few mobs while I blast away. I'm a crafter. I think it pays off getting doubly as much gear for your money more than having a lousy weapon focus on ray blasts. Other feats useful to rays I haven't seen in the core book. I'm also a universalists cause versatility means alot to me, not that being an evoker helps corching ray much with hitting anyway, which is its main problem imo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Flaming Sphere vs Scorching Ray
Top