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Flaming Sphere
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<blockquote data-quote="mattdm" data-source="post: 4280156" data-attributes="member: 15382"><p>The whole thing seems weird — following the way other powers work, it seems <em>you</em> make an Intelligence attack vs. the target reflex which a) does 2d6+Int fire damage on a hit and b) causes the flaming sphere to appear as a side effect whether you hit or miss. Except, Target is "One creature adjacent to the flaming sphere", which can't exist before you use the power — oh noes! It's impossible!</p><p></p><p>I think it's pretty clear how it's meant to work, though. It's just that the standard power block is awkward for explaining it.</p><p></p><p>1) You conjure a Medium flaming sphere in an unoccupied square within range.</p><p>2) As a free action immediately when the sphere appears, or as a standard action on any subsequent rounds if the power is sustained, you can use the sphere to make an attack on an adjacent creature — Int vs. reflex, 2d6+Int fire.</p><p>3) As a move action, you can move the sphere up to six squares, and it must stay within range, because that's the way the conjuration keyword works.</p><p>4) As a minor action, you can sustain the sphere in the following rounds.</p><p></p><p>It's unclear whether you need line of effect or line of sight; I'm inclined to say that you don't, because the attack is analogous to the origin square of an area attack. But I can see the other interpretation as completely reasonable as well. I'm pretty sure you need to maintain line of effect to the sphere, because otherwise it'd be effectively out of range and instantly end.</p></blockquote><p></p>
[QUOTE="mattdm, post: 4280156, member: 15382"] The whole thing seems weird — following the way other powers work, it seems [I]you[/I] make an Intelligence attack vs. the target reflex which a) does 2d6+Int fire damage on a hit and b) causes the flaming sphere to appear as a side effect whether you hit or miss. Except, Target is "One creature adjacent to the flaming sphere", which can't exist before you use the power — oh noes! It's impossible! I think it's pretty clear how it's meant to work, though. It's just that the standard power block is awkward for explaining it. 1) You conjure a Medium flaming sphere in an unoccupied square within range. 2) As a free action immediately when the sphere appears, or as a standard action on any subsequent rounds if the power is sustained, you can use the sphere to make an attack on an adjacent creature — Int vs. reflex, 2d6+Int fire. 3) As a move action, you can move the sphere up to six squares, and it must stay within range, because that's the way the conjuration keyword works. 4) As a minor action, you can sustain the sphere in the following rounds. It's unclear whether you need line of effect or line of sight; I'm inclined to say that you don't, because the attack is analogous to the origin square of an area attack. But I can see the other interpretation as completely reasonable as well. I'm pretty sure you need to maintain line of effect to the sphere, because otherwise it'd be effectively out of range and instantly end. [/QUOTE]
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