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flaming sphere
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<blockquote data-quote="peregrijn" data-source="post: 827862" data-attributes="member: 11409"><p>In another thread we were discussing counters to the flaming sphere (killer combo).</p><p></p><p>I have some questions on the spell. The description clearly states it can be extinguisehd by any means that would put out a normal fire of equal size (3ft radius).</p><p>That being so, 'create water' (0 lvl orison) is the obvious choice to counter this spell. It creates 2 gallons of water per level and it can be delivered in a 'downpour'.</p><p></p><p>The problem is how much water you need to put out a normal 3 ft radius fire. 2 gallons would go a long way but I doubt it is enough to extinguish it completely (to the last ember). So how 'extinguished' does the fire have to be? Second, while 4 or 6 gallons should be enough to put it out, it'll only do if you get it spot on, you can't just dump it on the entire square the sphere's in, you wouldn't have enough water (in my opinion at least).</p><p></p><p>So how do you target a flaming sphere? </p><p>The problem is that it's either completely immobile (stopped) or under direct control of it's caster. What sort of hit do you roll in what circumstance? How do you equate for the increase in water volume? What AC modifiers would a immobile sphere get and what would a moving sphere get? Can the sphere's caster evade?</p><p>On the moving of the sphere, it can be moved EVERY move equivalent action by its caster, so it could be moving all round long, so if the caster ended his turn with moving the sphere without having it end up in an occupied square, it would still be considered moving up to the start of the casters next turn, right? Just as a moving character would be?</p><p></p><p></p><p>edit; spelling</p></blockquote><p></p>
[QUOTE="peregrijn, post: 827862, member: 11409"] In another thread we were discussing counters to the flaming sphere (killer combo). I have some questions on the spell. The description clearly states it can be extinguisehd by any means that would put out a normal fire of equal size (3ft radius). That being so, 'create water' (0 lvl orison) is the obvious choice to counter this spell. It creates 2 gallons of water per level and it can be delivered in a 'downpour'. The problem is how much water you need to put out a normal 3 ft radius fire. 2 gallons would go a long way but I doubt it is enough to extinguish it completely (to the last ember). So how 'extinguished' does the fire have to be? Second, while 4 or 6 gallons should be enough to put it out, it'll only do if you get it spot on, you can't just dump it on the entire square the sphere's in, you wouldn't have enough water (in my opinion at least). So how do you target a flaming sphere? The problem is that it's either completely immobile (stopped) or under direct control of it's caster. What sort of hit do you roll in what circumstance? How do you equate for the increase in water volume? What AC modifiers would a immobile sphere get and what would a moving sphere get? Can the sphere's caster evade? On the moving of the sphere, it can be moved EVERY move equivalent action by its caster, so it could be moving all round long, so if the caster ended his turn with moving the sphere without having it end up in an occupied square, it would still be considered moving up to the start of the casters next turn, right? Just as a moving character would be? edit; spelling [/QUOTE]
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