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General Tabletop Discussion
*Pathfinder & Starfinder
Flaming Weapon Stealth Errata?
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<blockquote data-quote="kaomera" data-source="post: 5535793" data-attributes="member: 38357"><p>Why the keyword is applied to a power doesn't matter, they are evaluated and balanced with that keyword in place. And as I said that <strong><em>should</em></strong> make cherry-picking elemental types overpowered, because 4e balance is <strong><em>supposed</em></strong> to be that good. And if I thought it was that good I wouldn't have suggested that I thought it was perfectly reasonable to allow the weapons to function as previous <strong><em>at least</em></strong> until the end of the current campaign, provided no-one who isn't a pyromancer gets ahold of easy / free ability to ignore fire resist / fire immunity. (And I'll buy that this isn't an issue - I haven't looked too closely at the feats for swapping out features from the article that went up the other day, certainly not close enough to know if and / or how they can be broken. And even if you could grab the pyromancer benefit this could be reasonable - I'm just saying that without further information / evidence I think it's reasonable without it.)</p><p></p><p>But I still don't like having your magic flaming sword change the keywords of your attacks. IMO it's "cheesy" in that it's an effect that I wouldn't expect to come from having a sword that lights on fire - it's purely a rules contrivance so far as I see things, so far. So the above assumes I'm being a lazy DM (and so far I definitely have been) and would prefer to fall back on something much closer to rules as written, rather than try and convince players to accept the way I feel the rules actually make sense.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5535793, member: 38357"] Why the keyword is applied to a power doesn't matter, they are evaluated and balanced with that keyword in place. And as I said that [b][i]should[/i][/b] make cherry-picking elemental types overpowered, because 4e balance is [b][i]supposed[/i][/b] to be that good. And if I thought it was that good I wouldn't have suggested that I thought it was perfectly reasonable to allow the weapons to function as previous [b][i]at least[/i][/b] until the end of the current campaign, provided no-one who isn't a pyromancer gets ahold of easy / free ability to ignore fire resist / fire immunity. (And I'll buy that this isn't an issue - I haven't looked too closely at the feats for swapping out features from the article that went up the other day, certainly not close enough to know if and / or how they can be broken. And even if you could grab the pyromancer benefit this could be reasonable - I'm just saying that without further information / evidence I think it's reasonable without it.) But I still don't like having your magic flaming sword change the keywords of your attacks. IMO it's "cheesy" in that it's an effect that I wouldn't expect to come from having a sword that lights on fire - it's purely a rules contrivance so far as I see things, so far. So the above assumes I'm being a lazy DM (and so far I definitely have been) and would prefer to fall back on something much closer to rules as written, rather than try and convince players to accept the way I feel the rules actually make sense. [/QUOTE]
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Flaming Weapon Stealth Errata?
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