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General Tabletop Discussion
*Pathfinder & Starfinder
Flaming Weapon Stealth Errata?
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<blockquote data-quote="WalterKovacs" data-source="post: 5536946" data-attributes="member: 63763"><p>True ... but turning untyped weapon damage to flaming weapon damage doesn't remove the weapon keyword... and thus it's still weapon damage. So cold -> fire gets around cold resist ... untyped -> fire doesn't get around weapon resist.</p><p> </p><p></p><p> </p><p>That is something I definitely agree with. They have done some stuff since the first book, with a lot of feats only modifying arcane/wizard/etc powers with those energy types instead of it being just any power with that energy type.</p><p> </p><p>The same problem I have with elemental weapons being used by spell casters as energy conversion devices, I have with elemental weapon users using feats that at least seemed to have been intended to reward an implement user for specializing in an energy source. I just don't think the solution to "martial characters can just use any powers they want with an elemental weapon and get full benefits of specializing" is "well, than so should spell casters" because spell casters get extra specialization benefits through access to additional feats, paragon paths, etc ... and to then be able to specialize while simultaneously benefitting from all the bonuses that come in diversifying your energy types? In a "perfect" world, you would need to ACTUALLY specialize to get the benefit of specializing, instead of everyone just basing their theme on a single weapon and stuff that benefits from it.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5536946, member: 63763"] True ... but turning untyped weapon damage to flaming weapon damage doesn't remove the weapon keyword... and thus it's still weapon damage. So cold -> fire gets around cold resist ... untyped -> fire doesn't get around weapon resist. That is something I definitely agree with. They have done some stuff since the first book, with a lot of feats only modifying arcane/wizard/etc powers with those energy types instead of it being just any power with that energy type. The same problem I have with elemental weapons being used by spell casters as energy conversion devices, I have with elemental weapon users using feats that at least seemed to have been intended to reward an implement user for specializing in an energy source. I just don't think the solution to "martial characters can just use any powers they want with an elemental weapon and get full benefits of specializing" is "well, than so should spell casters" because spell casters get extra specialization benefits through access to additional feats, paragon paths, etc ... and to then be able to specialize while simultaneously benefitting from all the bonuses that come in diversifying your energy types? In a "perfect" world, you would need to ACTUALLY specialize to get the benefit of specializing, instead of everyone just basing their theme on a single weapon and stuff that benefits from it. [/QUOTE]
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