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<blockquote data-quote="Dannyalcatraz" data-source="post: 2391202" data-attributes="member: 19675"><p>No H-Smurf, its not contradictory.</p><p></p><p>Yes, the weapon is the vehicle by which the fire comes into contact with the target, but it doesn't say that must injure the target.</p><p></p><p>The enchantment says that the damage is dealt on <strong>a succcessful strike</strong>, not if the weapon <strong>does damage</strong>.</p><p></p><p>Further evidence of this is in the statement "The fire does not harm the wielder." (DMG p224) If that statement were NOT there, the implication is that mere contact with the flame could ignite an incautious warrior. A critical fumble or a suicide attempt would light the wielder...but the flame "knows its master" and will not harm the person who wields the weapon. The equivalent to that phrase is present in Shock and Frost as well, but is absent from enchantments like Brilliant Energy or the Alignment based powers.</p><p></p><p>Its not the weapon doing the additional 1d6, but the magical enchantment within it.</p><p></p><p>Think of it like a grenade. If someone is hit by a live grenade they may or may not be injured by the impact. Then comes the ADDITIONAL damage from the explosion.</p><p></p><p>Or consider a Taser. A person struck by a taser may or may not be injured by contact with the darts or nodes (dependino on the model), but regardless of that, they will be damaged by the 50,000 volt discharge that follows the contact.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2391202, member: 19675"] No H-Smurf, its not contradictory. Yes, the weapon is the vehicle by which the fire comes into contact with the target, but it doesn't say that must injure the target. The enchantment says that the damage is dealt on [B]a succcessful strike[/B], not if the weapon [B]does damage[/B]. Further evidence of this is in the statement "The fire does not harm the wielder." (DMG p224) If that statement were NOT there, the implication is that mere contact with the flame could ignite an incautious warrior. A critical fumble or a suicide attempt would light the wielder...but the flame "knows its master" and will not harm the person who wields the weapon. The equivalent to that phrase is present in Shock and Frost as well, but is absent from enchantments like Brilliant Energy or the Alignment based powers. Its not the weapon doing the additional 1d6, but the magical enchantment within it. Think of it like a grenade. If someone is hit by a live grenade they may or may not be injured by the impact. Then comes the ADDITIONAL damage from the explosion. Or consider a Taser. A person struck by a taser may or may not be injured by contact with the darts or nodes (dependino on the model), but regardless of that, they will be damaged by the 50,000 volt discharge that follows the contact. [/QUOTE]
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