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Flaming whip
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<blockquote data-quote="ZeroGlobal2003" data-source="post: 2408512" data-attributes="member: 20064"><p>From the equipment section of the SRD:</p><p></p><p><span style="color: Teal">Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses one in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.</span></p><p></p><p><span style="color: DarkGreen">It is possible to throw a weapon that isn’t designed to be thrown (that is, a melee weapon that doesn’t have a numeric entry in the Range Increment column on Table: Weapons), but a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.</span></p><p></p><p>It is not specifically called out that the bow's strength adding limitations are ignored, just as a whip does not. If you believe a flaming whip deals no damage to armored targets because normal whips deal no damage to armored targets, then a thrown longbow does not extra strength damage because normal longbows deal no extra strength damage. One used as an improvised melee weapon wont deal any extra stength damage unless you are meleeing with a composite longbow.</p><p></p><p></p><p>All of that is besides the point that according to Smurf and Patryn's view of how the mechanics work flaming bows deal no extra damage at all, unless used as an improvised melee weapon with no Strength bonus to damage.</p><p></p><p>Zero</p><p></p><p>Edited for readability.</p></blockquote><p></p>
[QUOTE="ZeroGlobal2003, post: 2408512, member: 20064"] From the equipment section of the SRD: [COLOR=Teal]Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses one in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.[/COLOR] [COLOR=DarkGreen]It is possible to throw a weapon that isn’t designed to be thrown (that is, a melee weapon that doesn’t have a numeric entry in the Range Increment column on Table: Weapons), but a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.[/COLOR] It is not specifically called out that the bow's strength adding limitations are ignored, just as a whip does not. If you believe a flaming whip deals no damage to armored targets because normal whips deal no damage to armored targets, then a thrown longbow does not extra strength damage because normal longbows deal no extra strength damage. One used as an improvised melee weapon wont deal any extra stength damage unless you are meleeing with a composite longbow. All of that is besides the point that according to Smurf and Patryn's view of how the mechanics work flaming bows deal no extra damage at all, unless used as an improvised melee weapon with no Strength bonus to damage. Zero Edited for readability. [/QUOTE]
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