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Flaming whip
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<blockquote data-quote="Caliban" data-source="post: 2416264" data-attributes="member: 284"><p>Oh, I agree. I think it's incredibly silly to suggest that the flaming ability will do different damage (or no damage) based solely on what type of weapon you put it on. I can see how certain people have reached that conclusion, but it's pretty obvious that that is not the intent of the rules, and isn't anywhere close to the spirit of the rules, and is thus clearly the "wrong" interpretation. The rules are intended to make sense within the framework of the game. When they don't, then you are probably dealing with a situation the game designers didn't foresee, or you are taking an imprecise phrasing of the authors and using it as if it were a defined game term (which is what I believe we have here). The game designers weren't writing a technical manual, they were writing a game manual, and didn't always use precise terms (heck, they don't always use defined game terms consistently). </p><p> </p><p>But that's the whole "thinking for yourself" thing that can get you in trouble around here. I'm guilty of that a lot these days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>This thread has been very amusing.</p></blockquote><p></p>
[QUOTE="Caliban, post: 2416264, member: 284"] Oh, I agree. I think it's incredibly silly to suggest that the flaming ability will do different damage (or no damage) based solely on what type of weapon you put it on. I can see how certain people have reached that conclusion, but it's pretty obvious that that is not the intent of the rules, and isn't anywhere close to the spirit of the rules, and is thus clearly the "wrong" interpretation. The rules are intended to make sense within the framework of the game. When they don't, then you are probably dealing with a situation the game designers didn't foresee, or you are taking an imprecise phrasing of the authors and using it as if it were a defined game term (which is what I believe we have here). The game designers weren't writing a technical manual, they were writing a game manual, and didn't always use precise terms (heck, they don't always use defined game terms consistently). But that's the whole "thinking for yourself" thing that can get you in trouble around here. I'm guilty of that a lot these days. :) This thread has been very amusing. [/QUOTE]
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