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General Tabletop Discussion
*Dungeons & Dragons
Flanking - Do you use it, and if so how?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7165020" data-attributes="member: 6778044"><p>I do, but not the way everybody else does. It's based on street fighting, and the way a gang gets the advantage. Movement is constant in my campaign (it's not tied to your turn), and even when using miniatures, my combat doesn't look or feel like a game of freeze tag. Most of my games are TotM at this point though.</p><p></p><p><strong>Flanking</strong></p><p>There is great tactical advantage to ganging up on an enemy. But unless there is some means of restricting their movement, it is difficult for two creatures to flank a target. The target can simply circle around one of the creatures to ensure the other one is also in front of them. In order for two creatures to flank a third, it requires some way to restrict their movement, such as a hallway. If you can get past them, you and your ally can flank them. </p><p></p><p>In an open space, three or more working together are required to flank a target.</p><p></p><p>Each creature surrounding a target in this way gains advantage on their attacks. The target can negate that advantage for any target it decides to face (attack). If they are using a shield, it grants all of its normal benefits to the front and left side (right if left-handed), but unless the target decides to face those opponents, they still have advantage on their attacks.</p><p></p><p>Note that the expectation is that the flanked character is still moving around as much as they can, to prevent somebody from getting a true rear attack. They are still aware of everybody there.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7165020, member: 6778044"] I do, but not the way everybody else does. It's based on street fighting, and the way a gang gets the advantage. Movement is constant in my campaign (it's not tied to your turn), and even when using miniatures, my combat doesn't look or feel like a game of freeze tag. Most of my games are TotM at this point though. [B]Flanking[/B] There is great tactical advantage to ganging up on an enemy. But unless there is some means of restricting their movement, it is difficult for two creatures to flank a target. The target can simply circle around one of the creatures to ensure the other one is also in front of them. In order for two creatures to flank a third, it requires some way to restrict their movement, such as a hallway. If you can get past them, you and your ally can flank them. In an open space, three or more working together are required to flank a target. Each creature surrounding a target in this way gains advantage on their attacks. The target can negate that advantage for any target it decides to face (attack). If they are using a shield, it grants all of its normal benefits to the front and left side (right if left-handed), but unless the target decides to face those opponents, they still have advantage on their attacks. Note that the expectation is that the flanked character is still moving around as much as they can, to prevent somebody from getting a true rear attack. They are still aware of everybody there. [/QUOTE]
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Flanking - Do you use it, and if so how?
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