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Flanking - Do you use it, and if so how?
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<blockquote data-quote="kagayaku" data-source="post: 7165726" data-attributes="member: 6876021"><p>A couple of my players requested flanking and facing on our last game. I decided that facing only makes sense if you are hidden or at the very least sneaking, and that the advantage based flanking rules nerf too many other fun abilities that would usually need to be used to gain advantage.</p><p></p><p>Next game we're going to try out:</p><p>flanking: +1 to hit for flanking (flankers must be active threats to targets but needn't be friendly to each other)</p><p>overwhelming: +[number of threats surrounding target]/2 to hit (rounded down, capped at +4) to hit </p><p>neither bonus applies if the attacking creature is also flanked/overwhelmed </p><p></p><p>We also already use laxer opportunity attack rules - anything that narratively lowers your guard grants attack of opportunity, (similarly to your rule, jgsugden, moving between 2 enemies qualifies for this.) but only if the attacker would narratively be in a position to do it (so usually not if they are overwhelmed for example, unless they in some kind of uncontrollable rage). Annnd we use the hitting cover rules from DMG, but with a second attack roll required to actually do damage to a character that caught fire while acting as cover. Annnnnnd we going to try using a really situational version of facing, on an if it makes sense basis. The facing direction of the mini is unimportant, only the facing of the character in the narrative matters. It will usually require a successful Stealth check, and may require being already hidden. Successfully attacking from behind grants advantage and ignores AC from shields.</p><p></p><p>All combined, the 6PCs working together could all get +4 to hit (+3 for overwhelming, +1 for flanking) and one of them might even get Advantage on top, and ignore shield AC - essentially getting them +6 to hit and Advantage - but I think it's pretty unlikely. I'm looking forward to seeing how it works out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I really like the simplicity and tactical merit of the 'moving while flanked grants advantage' rule though... if our current plan doesn't work out I may just go for that xD</p></blockquote><p></p>
[QUOTE="kagayaku, post: 7165726, member: 6876021"] A couple of my players requested flanking and facing on our last game. I decided that facing only makes sense if you are hidden or at the very least sneaking, and that the advantage based flanking rules nerf too many other fun abilities that would usually need to be used to gain advantage. Next game we're going to try out: flanking: +1 to hit for flanking (flankers must be active threats to targets but needn't be friendly to each other) overwhelming: +[number of threats surrounding target]/2 to hit (rounded down, capped at +4) to hit neither bonus applies if the attacking creature is also flanked/overwhelmed We also already use laxer opportunity attack rules - anything that narratively lowers your guard grants attack of opportunity, (similarly to your rule, jgsugden, moving between 2 enemies qualifies for this.) but only if the attacker would narratively be in a position to do it (so usually not if they are overwhelmed for example, unless they in some kind of uncontrollable rage). Annnd we use the hitting cover rules from DMG, but with a second attack roll required to actually do damage to a character that caught fire while acting as cover. Annnnnnd we going to try using a really situational version of facing, on an if it makes sense basis. The facing direction of the mini is unimportant, only the facing of the character in the narrative matters. It will usually require a successful Stealth check, and may require being already hidden. Successfully attacking from behind grants advantage and ignores AC from shields. All combined, the 6PCs working together could all get +4 to hit (+3 for overwhelming, +1 for flanking) and one of them might even get Advantage on top, and ignore shield AC - essentially getting them +6 to hit and Advantage - but I think it's pretty unlikely. I'm looking forward to seeing how it works out :D I really like the simplicity and tactical merit of the 'moving while flanked grants advantage' rule though... if our current plan doesn't work out I may just go for that xD [/QUOTE]
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