Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Flanking - Do you use it, and if so how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 7534770" data-attributes="member: 2445"><p>So I have been using the optional DMG flanking rule in my different campaigns for over a year. I have found it creates more fluid battles. Players really like flanking enemies and really hate getting flanked themselves. My players disengage and dodge much more often than what seems to be the norm as reported on these forums.</p><p></p><p>I have seen a lot of comments above about how flanking is too easy or cheapens advantage. I have not seen that in play at all. We play on Roll20 so virtual miniatures. I create battle maps with the idea of this in mind, so they have more terrain and cover options than would normally come up in the physical world. Mind you, most of the maps I use are just drawn free hand on Roll20 with icons dropped onto the map layer for clutter.</p><p></p><p>I rarely run battles that are less than four creatures per side. So I could see an argument that a solo creature could be easily flanked. However, I also don't allow a creature to flank something two sizes or larger than it. Solo creatures generally have terrain or mobility options which make them difficult to flank. Creatures with Legendary actions are almost impossible to flank. So this hasn't been much of an issue.</p><p></p><p>What happens more often is a player moves to flank a creature and doesn't consider the fact that they just set themselves up to be surrounded. It also creates interesting tactical the trade offs -- does the party stay together to avoid anyone getting flanked or do they spread apart to keep from being taken out by an area of effect attack?</p><p></p><p>The idea that advantage is too good for this, consider that advantage isn't a linear bonus. If a solo boss has a very high AC, advantage doesn't add that much to the to hit calculation. I should also point out that I grant four group inspiration points after each long rest. Anyone in the party at anytime can claim one of the inspiration points as long as they tie it to a personality trait. Once a particular trait (trait, ideal, bond, flaw) has been used, it cannot be used again. With Roll20 both dice are rolled and seen simultaneously so a player can tell at a glance if inspiration would be useful.</p><p></p><p>Even with all of this I have TPK(captured) the party once and almost TPKed them again last session. Everyone one of them was on their last few HPs and they had used up the inspiration.</p><p></p><p>So, flanking isn't really a problem as written from either the DM or player point of view, IMHO.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7534770, member: 2445"] So I have been using the optional DMG flanking rule in my different campaigns for over a year. I have found it creates more fluid battles. Players really like flanking enemies and really hate getting flanked themselves. My players disengage and dodge much more often than what seems to be the norm as reported on these forums. I have seen a lot of comments above about how flanking is too easy or cheapens advantage. I have not seen that in play at all. We play on Roll20 so virtual miniatures. I create battle maps with the idea of this in mind, so they have more terrain and cover options than would normally come up in the physical world. Mind you, most of the maps I use are just drawn free hand on Roll20 with icons dropped onto the map layer for clutter. I rarely run battles that are less than four creatures per side. So I could see an argument that a solo creature could be easily flanked. However, I also don't allow a creature to flank something two sizes or larger than it. Solo creatures generally have terrain or mobility options which make them difficult to flank. Creatures with Legendary actions are almost impossible to flank. So this hasn't been much of an issue. What happens more often is a player moves to flank a creature and doesn't consider the fact that they just set themselves up to be surrounded. It also creates interesting tactical the trade offs -- does the party stay together to avoid anyone getting flanked or do they spread apart to keep from being taken out by an area of effect attack? The idea that advantage is too good for this, consider that advantage isn't a linear bonus. If a solo boss has a very high AC, advantage doesn't add that much to the to hit calculation. I should also point out that I grant four group inspiration points after each long rest. Anyone in the party at anytime can claim one of the inspiration points as long as they tie it to a personality trait. Once a particular trait (trait, ideal, bond, flaw) has been used, it cannot be used again. With Roll20 both dice are rolled and seen simultaneously so a player can tell at a glance if inspiration would be useful. Even with all of this I have TPK(captured) the party once and almost TPKed them again last session. Everyone one of them was on their last few HPs and they had used up the inspiration. So, flanking isn't really a problem as written from either the DM or player point of view, IMHO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flanking - Do you use it, and if so how?
Top