Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Flanking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8161527" data-attributes="member: 6775477"><p>I feel that if you want to use flanking, you have to make something harder to get than just sitting in one spot. I would suggest that if you hit a target with a melee attack you grant the Help benefit for someone attacking the same target from a flanking position. This prevents it from just being an auto benefit, while allowing focus fire (a common player tactic), and it encourages someone who's flanked to get out of it quickly (either by sucking up the OA or taking the Disengage action)</p><p></p><p></p><p>This has been my experience in 3E. Everyone moves to get into a flank, creating a conga line. Once in place everyone is locked down until part of the chain breaks. Having a benefit to flanking that is of minor benefit might be okay, but it can't be something better than focus fire tactics.</p><p></p><p></p><p>I think part 1 is a pretty good addition. Part 2 just doesn't really seem all that worthwhile an addition. The target has to either Withdraw (which I feel is an underused action, along with Dodge) or take an attack from both the stronger and weaker enemy. This effectively locks them in place, which is the point of part 1.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8161527, member: 6775477"] I feel that if you want to use flanking, you have to make something harder to get than just sitting in one spot. I would suggest that if you hit a target with a melee attack you grant the Help benefit for someone attacking the same target from a flanking position. This prevents it from just being an auto benefit, while allowing focus fire (a common player tactic), and it encourages someone who's flanked to get out of it quickly (either by sucking up the OA or taking the Disengage action) This has been my experience in 3E. Everyone moves to get into a flank, creating a conga line. Once in place everyone is locked down until part of the chain breaks. Having a benefit to flanking that is of minor benefit might be okay, but it can't be something better than focus fire tactics. I think part 1 is a pretty good addition. Part 2 just doesn't really seem all that worthwhile an addition. The target has to either Withdraw (which I feel is an underused action, along with Dodge) or take an attack from both the stronger and weaker enemy. This effectively locks them in place, which is the point of part 1. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Flanking
Top