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<blockquote data-quote="Don Durito" data-source="post: 8161975" data-attributes="member: 6687260"><p>The hit chance is what 65 to 70% in 5E? So a +2 will take it up to 75-80%. (I was specifically talking about using +2 for flanking rather than advantage as has been discussed in the thread - I pretty much think Advantage is a non starter unless you increase monster AC by even more - and probably reduce their attacks as well)</p><p></p><p>This is a difference in feel. In 4E you really wanted flanking to get off your powers with some reliability - in 3E you wanted it for iterative attacks or at lower levels just to be confident of hitting. In 5E you're already pretty confident of hitting - so flanking isn't needed for that purpose. Plus 5E gives warriors multi-attacks so that even when they do miss it's mitigated because their damage is spread out amongst multiple attacks. Make the hit chance too high and you'll start losing some of the tension of combat (one may argue that 5E has already gone a little too far in this direction).</p><p></p><p>And remember this is not just for PCs (who probably won't complain - at least in the short term - about hitting too often). If I'm trying to play the Sword and Board fighter with Sentinel who tanks for the party I'm going to run into problems if the limited amount of power I have to pump my defences due to bounded accuracy is reduced by enemies getting a +2 to hit). My experience is that these kinds of characters already get hit more in 5E then in previous editions.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8161975, member: 6687260"] The hit chance is what 65 to 70% in 5E? So a +2 will take it up to 75-80%. (I was specifically talking about using +2 for flanking rather than advantage as has been discussed in the thread - I pretty much think Advantage is a non starter unless you increase monster AC by even more - and probably reduce their attacks as well) This is a difference in feel. In 4E you really wanted flanking to get off your powers with some reliability - in 3E you wanted it for iterative attacks or at lower levels just to be confident of hitting. In 5E you're already pretty confident of hitting - so flanking isn't needed for that purpose. Plus 5E gives warriors multi-attacks so that even when they do miss it's mitigated because their damage is spread out amongst multiple attacks. Make the hit chance too high and you'll start losing some of the tension of combat (one may argue that 5E has already gone a little too far in this direction). And remember this is not just for PCs (who probably won't complain - at least in the short term - about hitting too often). If I'm trying to play the Sword and Board fighter with Sentinel who tanks for the party I'm going to run into problems if the limited amount of power I have to pump my defences due to bounded accuracy is reduced by enemies getting a +2 to hit). My experience is that these kinds of characters already get hit more in 5E then in previous editions. [/QUOTE]
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