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<blockquote data-quote="DND_Reborn" data-source="post: 8162220" data-attributes="member: 6987520"><p>Which is what you quoted from me says. I'm just saying (especially using VTT or minis) it is easy to handle.</p><p></p><p>Since advantages don't stack, having an opponent at your back when facing one in front, doesn't hurt you any so you might as well face the front opponent, ignore the rear one, and deny the front opponent advantage.</p><p></p><p>This is what you are doing. I get that.</p><p></p><p></p><p>But marking allows you an OA <strong>for free</strong> without the cost of your reaction. So, with marking you can get an OA <em>and</em> change facing. But you can't Uncanny Dodge and change facing, or cast <em>shield</em> can change facing. You are making people choose between changing facing and doing other reactions, but aren't making them choose between getting an OA and changing facing.</p><p></p><p>That hurts all the other reaction options except getting in OAs when you add changing facing as a reaction as well.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8162220, member: 6987520"] Which is what you quoted from me says. I'm just saying (especially using VTT or minis) it is easy to handle. Since advantages don't stack, having an opponent at your back when facing one in front, doesn't hurt you any so you might as well face the front opponent, ignore the rear one, and deny the front opponent advantage. This is what you are doing. I get that. But marking allows you an OA [B]for free[/B] without the cost of your reaction. So, with marking you can get an OA [I]and[/I] change facing. But you can't Uncanny Dodge and change facing, or cast [I]shield[/I] can change facing. You are making people choose between changing facing and doing other reactions, but aren't making them choose between getting an OA and changing facing. That hurts all the other reaction options except getting in OAs when you add changing facing as a reaction as well. [/QUOTE]
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