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Flanking
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<blockquote data-quote="DND_Reborn" data-source="post: 8162694" data-attributes="member: 6987520"><p>So, recapping from Darryl's work:</p><p></p><p><strong>Flanking is too easy to get.</strong></p><p>Then you need to create a house-rule to make it harder to get into position.</p><p></p><p><strong>Having it grant advantage detracts from class features that otherwise grant advantage.</strong></p><p>Then you need to have it grant something <em>other</em> than advantage.</p><p></p><p><strong>Facing is too fiddly.</strong></p><p>Since you use a VTT, depending on your tokens you can make them to indicate facing, such as the examples below:</p><p></p><p>[ATTACH=full]130843[/ATTACH]</p><p></p><p></p><p>You can only Mark a creature you've made a melee attack against. Of course, if you attack multiple targets, I would assume you could mark any of them...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8162694, member: 6987520"] So, recapping from Darryl's work: [B]Flanking is too easy to get.[/B] Then you need to create a house-rule to make it harder to get into position. [B]Having it grant advantage detracts from class features that otherwise grant advantage.[/B] Then you need to have it grant something [I]other[/I] than advantage. [B]Facing is too fiddly.[/B] Since you use a VTT, depending on your tokens you can make them to indicate facing, such as the examples below: [ATTACH type="full"]130843[/ATTACH] You can only Mark a creature you've made a melee attack against. Of course, if you attack multiple targets, I would assume you could mark any of them... [/QUOTE]
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