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Flanking
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<blockquote data-quote="DND_Reborn" data-source="post: 8162971" data-attributes="member: 6987520"><p>I think you meant "facing" not flanking?</p><p></p><p>Correct, I misread that earlier. But (as you'll read below) unless you attack your movement hasn't ended and thus the orc won't use its trigger.</p><p></p><p>I was thinking about the "ending" movement. Technically, if you have two attacks you are ending your move twice, so I don't see any issue with that and how your scenario plays out--so nothing to get into on that IMO.</p><p></p><p>But without an attack (which is the only way you can split your movement, unless you <em>dash</em> or something maybe <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" />), you are still moving and it wouldn't have ended yet (so, no triggering event for the orc). 5E <em>doesn't </em>allow you to split it [movement] up however you like turning your turn.</p><p></p><p></p><p>LOL that's a pretty loose interpretation IMO and as I player I would not be cool with that, personally. After all, the attacker is moving into your blind spot so making an attack against it as an OA (especially with advantage via marking) seems a bit far-fetched.</p><p></p><p>I mean, it seems like you are trying to create a more realistic and tactical situation, but I don't see how (realistically) it makes sense that if someone is moving <em>behind</em> you, you get a chance to attack them. <em>shrug</em></p><p></p><p></p><p>Ok, let's see if I have this right...</p><ol> <li data-xf-list-type="ol">The fighter moves into the rear position (red). The orc can either make an OA (with your interpretation) or change facing. Note: the orc has not attacked yet, so hasn't marked the fighter, so the OA won't be free or with advantage. So...</li> <li data-xf-list-type="ol">The orc changes facing to deny the fighter advantage. Turning to keep the fighter and rogue both on its sides (yellow).</li> <li data-xf-list-type="ol">The rogue then moves into the rear position (red) to attack with advantage as an unseen attacker since the orc cannot turn again.</li> </ol><p>[ATTACH=full]130854[/ATTACH]</p><p>Now, how is this <em>ANY</em> different from the set up for normal flanking without worrying about facing:</p><p>[ATTACH=full]130855[/ATTACH]</p><p>Honestly, it seems more like you are making things convoluted with only the semblance of tactics.</p><p></p><p>Now, I understand compared to normal flanking rules, only one PC would gain advantage with via the facing rules. I think that part is great because a big issue with flanking for many people is that its too easy for everyone to get advantage on their attacks.</p><p></p><p>But, what am I missing? I am not concerned about marking, frankly, as I would never use it without some sort of action cost, but that is just my personal preference. So, other than limiting "flanking" advantage to the rear position only, what does all this accomplish?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8162971, member: 6987520"] I think you meant "facing" not flanking? Correct, I misread that earlier. But (as you'll read below) unless you attack your movement hasn't ended and thus the orc won't use its trigger. I was thinking about the "ending" movement. Technically, if you have two attacks you are ending your move twice, so I don't see any issue with that and how your scenario plays out--so nothing to get into on that IMO. But without an attack (which is the only way you can split your movement, unless you [I]dash[/I] or something maybe 🤷♂️), you are still moving and it wouldn't have ended yet (so, no triggering event for the orc). 5E [I]doesn't [/I]allow you to split it [movement] up however you like turning your turn. LOL that's a pretty loose interpretation IMO and as I player I would not be cool with that, personally. After all, the attacker is moving into your blind spot so making an attack against it as an OA (especially with advantage via marking) seems a bit far-fetched. I mean, it seems like you are trying to create a more realistic and tactical situation, but I don't see how (realistically) it makes sense that if someone is moving [I]behind[/I] you, you get a chance to attack them. [I]shrug[/I] Ok, let's see if I have this right... [LIST=1] [*]The fighter moves into the rear position (red). The orc can either make an OA (with your interpretation) or change facing. Note: the orc has not attacked yet, so hasn't marked the fighter, so the OA won't be free or with advantage. So... [*]The orc changes facing to deny the fighter advantage. Turning to keep the fighter and rogue both on its sides (yellow). [*]The rogue then moves into the rear position (red) to attack with advantage as an unseen attacker since the orc cannot turn again. [/LIST] [ATTACH type="full"]130854[/ATTACH] Now, how is this [I]ANY[/I] different from the set up for normal flanking without worrying about facing: [ATTACH type="full" width="748px"]130855[/ATTACH] Honestly, it seems more like you are making things convoluted with only the semblance of tactics. Now, I understand compared to normal flanking rules, only one PC would gain advantage with via the facing rules. I think that part is great because a big issue with flanking for many people is that its too easy for everyone to get advantage on their attacks. But, what am I missing? I am not concerned about marking, frankly, as I would never use it without some sort of action cost, but that is just my personal preference. So, other than limiting "flanking" advantage to the rear position only, what does all this accomplish? [/QUOTE]
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