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<blockquote data-quote="Charlaquin" data-source="post: 8163235" data-attributes="member: 6779196"><p>No problem!</p><p></p><p>I actually am thrilled with it lol. It’s one of the design moves 5e made that I think was really clever and great. To each their own though.</p><p></p><p>We just aren’t going to agree on this. That’s cool, you do you.</p><p></p><p>Well, <em>assuming my interpretation</em>, the advantage on opportunity attacks against marked targets is what really makes the runaround tactic not worthwhile. If the orc only got a regular opportunity attack, that’s a net gain, or at least net neutral in exchange for an attack with advantage. But the orc getting an opportunity attack against you with advantage really isn’t worth the advantage attack. IMO.</p><p></p><p>Depends how “smart” you play the orc, I guess. I would assume an orc is a savvy enough combatant to recognize that the lightly armored opponent with the short swords is not someone you want to have behind you. Obviously you don’t want either behind you if you can help it, but since it should be able to recognize that it can’t guard its blind spot from both opponents at once, and tank n’ spank is a familiar enough tactic that the orc is going to want to try to avoid getting sneak attacked. Maybe a less intelligent foe like a troll would behave more like the one in your diagrams though.</p><p></p><p>Oh, sorry, I should have clarified I use 3e style diagonals, so that maneuver would cost a total of 35 feet of movement. If the fighter started their turn 5 feet closer (or if they’re a wood elf) that would be a viable tactic though. And I would consider that smart play. That limits the orc’s options for how to respond, which is just good tactics.</p><p></p><p><img class="smilie smilie--emoji" alt="👍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" title="Thumbs up :thumbsup:" data-shortname=":thumbsup:" loading="lazy" width="64" height="64" /></p><p></p><p>Ah, see for me, decision points are the name of the game. Having to choose between two or more mutually exclusive things you want (or to choose to prevent one of two or more things you don’t want), and imagining how your character would make that choice, is the very soul of roleplaying to me. Sure, this is a very small case of that, but I still find it appealing.</p><p></p><p>Yeah, no problem! It’s been an engaging conversation.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8163235, member: 6779196"] No problem! I actually am thrilled with it lol. It’s one of the design moves 5e made that I think was really clever and great. To each their own though. We just aren’t going to agree on this. That’s cool, you do you. Well, [I]assuming my interpretation[/I], the advantage on opportunity attacks against marked targets is what really makes the runaround tactic not worthwhile. If the orc only got a regular opportunity attack, that’s a net gain, or at least net neutral in exchange for an attack with advantage. But the orc getting an opportunity attack against you with advantage really isn’t worth the advantage attack. IMO. Depends how “smart” you play the orc, I guess. I would assume an orc is a savvy enough combatant to recognize that the lightly armored opponent with the short swords is not someone you want to have behind you. Obviously you don’t want either behind you if you can help it, but since it should be able to recognize that it can’t guard its blind spot from both opponents at once, and tank n’ spank is a familiar enough tactic that the orc is going to want to try to avoid getting sneak attacked. Maybe a less intelligent foe like a troll would behave more like the one in your diagrams though. Oh, sorry, I should have clarified I use 3e style diagonals, so that maneuver would cost a total of 35 feet of movement. If the fighter started their turn 5 feet closer (or if they’re a wood elf) that would be a viable tactic though. And I would consider that smart play. That limits the orc’s options for how to respond, which is just good tactics. 👍 Ah, see for me, decision points are the name of the game. Having to choose between two or more mutually exclusive things you want (or to choose to prevent one of two or more things you don’t want), and imagining how your character would make that choice, is the very soul of roleplaying to me. Sure, this is a very small case of that, but I still find it appealing. Yeah, no problem! It’s been an engaging conversation. [/QUOTE]
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