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<blockquote data-quote="Helldritch" data-source="post: 8167157" data-attributes="member: 6855114"><p>What I have seen though, is that the flanking comes into play a lot more on the monsters' side than to the PCs. I don't have the exact math, but almost all early tpk in 5ed has been because a few low level monsters but with a sh*t load of HP (as all 5ed monsters have) and good damage. After the sixth TPK we started to analyze and we came to the conclusion that advantage for flanking was too strong and introduced a swinginess in combat that was not desirable at our table. </p><p></p><p>I can't imagine going back to the flanking mechanic in my games. The players would bring me to the pyre...</p><p></p><p>As for your solution, it would still be a deadly trap as monster ganging up on a PC is a common occurrence.</p><p></p><p>Those same four ogres could do this.</p><p>Round 1, grab and release the PC.</p><p>1 ogre help one ogre giving him advantage and +4 to hit... deadly. </p><p>1 ogre attack at +4...</p><p>Round two.</p><p>Four ogres could attack with +4 or two with advantage and +4... Again, a deadly combination, especially if it is the healer that is in the middle of them.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8167157, member: 6855114"] What I have seen though, is that the flanking comes into play a lot more on the monsters' side than to the PCs. I don't have the exact math, but almost all early tpk in 5ed has been because a few low level monsters but with a sh*t load of HP (as all 5ed monsters have) and good damage. After the sixth TPK we started to analyze and we came to the conclusion that advantage for flanking was too strong and introduced a swinginess in combat that was not desirable at our table. I can't imagine going back to the flanking mechanic in my games. The players would bring me to the pyre... As for your solution, it would still be a deadly trap as monster ganging up on a PC is a common occurrence. Those same four ogres could do this. Round 1, grab and release the PC. 1 ogre help one ogre giving him advantage and +4 to hit... deadly. 1 ogre attack at +4... Round two. Four ogres could attack with +4 or two with advantage and +4... Again, a deadly combination, especially if it is the healer that is in the middle of them. [/QUOTE]
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