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<blockquote data-quote="Helldritch" data-source="post: 8167283" data-attributes="member: 6855114"><p>Ok lets go at it again step by step so tjat you can follow.</p><p>PCs are in a corridor. They open a door and six ogres are in a big room. Big enough for a few more persons to get in.</p><p></p><p>Initiative is rolled, and a few attacks are made, one PC takes point and block the doorway. This is a standard tactic after all.</p><p></p><p>One ogre approach, and tries to grab the high ACed PC. For the sake of convenience the ogre wins the grab.</p><p></p><p>With the PC in hand, the ogre turn around, and release the PC in the room. </p><p></p><p>Now the other ogres close in, and three attack with a +3 to hit. The last ogre pushe out the room and attack the othe PCs. </p><p></p><p>Round two.</p><p>One ogre us down or not but our PC is now attacked by two ogres and two other ogres are using the help action to guve the two other advantage on their attack. So the two attacking ogres have advantage and an additionnal +3 to hit with your method. Which is way better than a simple advantage (which are not supposed to stack). So now, they can fairly and reliably hit our high level PC because they now have the equivalent of +8 to hit (advantage is usually considered to be +5). Whereas with the normal method, they would be attacking with advantage.</p><p></p><p>If the poor sod tries to dodge, then two of them will still have +3 to hit (two ogres would use help action) whereas with the normal method they would either all attack with disadvantage or two of them of them would attack with normal chances to hit with the two other ogres would take the help action.</p><p></p><p>I will stress that it is the monsters that usually benefits the most from flanking as they usually outnumber PCs at a ratio of 1.5 vs 1. If course, this depends a lot on the CR of said monsters and characters' levels. But at mid level, 1.5 vs 1 is fairly common.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8167283, member: 6855114"] Ok lets go at it again step by step so tjat you can follow. PCs are in a corridor. They open a door and six ogres are in a big room. Big enough for a few more persons to get in. Initiative is rolled, and a few attacks are made, one PC takes point and block the doorway. This is a standard tactic after all. One ogre approach, and tries to grab the high ACed PC. For the sake of convenience the ogre wins the grab. With the PC in hand, the ogre turn around, and release the PC in the room. Now the other ogres close in, and three attack with a +3 to hit. The last ogre pushe out the room and attack the othe PCs. Round two. One ogre us down or not but our PC is now attacked by two ogres and two other ogres are using the help action to guve the two other advantage on their attack. So the two attacking ogres have advantage and an additionnal +3 to hit with your method. Which is way better than a simple advantage (which are not supposed to stack). So now, they can fairly and reliably hit our high level PC because they now have the equivalent of +8 to hit (advantage is usually considered to be +5). Whereas with the normal method, they would be attacking with advantage. If the poor sod tries to dodge, then two of them will still have +3 to hit (two ogres would use help action) whereas with the normal method they would either all attack with disadvantage or two of them of them would attack with normal chances to hit with the two other ogres would take the help action. I will stress that it is the monsters that usually benefits the most from flanking as they usually outnumber PCs at a ratio of 1.5 vs 1. If course, this depends a lot on the CR of said monsters and characters' levels. But at mid level, 1.5 vs 1 is fairly common. [/QUOTE]
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