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<blockquote data-quote="Rockyroad" data-source="post: 8168677" data-attributes="member: 7028097"><p>Certainly the flanking mechanic can make combat more swingy, but I would think that if a party faced the grapple and surround tactic on a regular basis, it would behoove them to come up with some counter strategies. Being cognizant of the possibility and not getting yourself into that position would be the first strategy. Teleporting out or shoving the blocking enemy out of the way to get allies into the fray to get flanking bonus themselves are others. We use the tumble and overrun optional rules as well to give even more options to get past the blocker. The bottom line is there's almost always going to be counters to any tactic and the party should be adapting to the DM's tactics. Fool me once shame on you, fool me twice...</p></blockquote><p></p>
[QUOTE="Rockyroad, post: 8168677, member: 7028097"] Certainly the flanking mechanic can make combat more swingy, but I would think that if a party faced the grapple and surround tactic on a regular basis, it would behoove them to come up with some counter strategies. Being cognizant of the possibility and not getting yourself into that position would be the first strategy. Teleporting out or shoving the blocking enemy out of the way to get allies into the fray to get flanking bonus themselves are others. We use the tumble and overrun optional rules as well to give even more options to get past the blocker. The bottom line is there's almost always going to be counters to any tactic and the party should be adapting to the DM's tactics. Fool me once shame on you, fool me twice... [/QUOTE]
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